.. |
AudioLoop.cs
|
game(scripts): reformat
|
2025-02-14 22:19:28 +08:00 |
AudioLoop.cs.meta
|
game(scripts): selective recommit 72e2d20
|
2025-02-11 15:09:12 +08:00 |
BedroomTask.cs
|
game(scripts): standardise BedroomTask again
|
2025-02-15 00:25:14 +08:00 |
BedroomTask.cs.meta
|
game: continuing progress
|
2025-02-10 12:54:56 +08:00 |
BroomSweeping.cs
|
game(scripts): update references
|
2025-02-14 22:25:01 +08:00 |
BroomSweeping.cs.meta
|
game: basic sweeping interaction w/o ui yet
|
2025-02-07 21:46:20 +08:00 |
BrushTeeth.cs
|
game(scripts): reformat
|
2025-02-14 22:19:28 +08:00 |
BrushTeeth.cs.meta
|
game(assets): asset management
|
2025-02-06 23:12:45 +08:00 |
CameraGhostFollow.cs
|
game(scripts): reformat
|
2025-02-14 22:19:28 +08:00 |
CameraGhostFollow.cs.meta
|
game(effects): restructure files
|
2025-02-14 21:55:40 +08:00 |
CameraShake.cs
|
game(effects): restructure files
|
2025-02-14 21:55:40 +08:00 |
CameraShake.cs.meta
|
game(scripts): fix header comments
|
2025-02-14 22:12:46 +08:00 |
CanvasFade.cs
|
game(scripts): update references
|
2025-02-14 22:25:01 +08:00 |
CanvasFade.cs.meta
|
game(scripts): selective recommit 72e2d20
|
2025-02-11 15:09:12 +08:00 |
Car.cs
|
game(scripts): reformat
|
2025-02-14 22:19:28 +08:00 |
Car.cs.meta
|
game(scripts): selective recommit 72e2d20
|
2025-02-11 15:09:12 +08:00 |
DayIncrementPlaygroundScript.cs
|
game(scripts): update references
|
2025-02-14 22:25:01 +08:00 |
DayIncrementPlaygroundScript.cs.meta
|
game(many,day2): half-working fixes, game still does not compile
|
2025-02-14 18:05:52 +08:00 |
DrawerDynamicJointConfiguration.cs
|
game(scripts): reformat
|
2025-02-14 22:19:28 +08:00 |
DrawerDynamicJointConfiguration.cs.meta
|
game(interaction): heaugh....
|
2025-01-31 22:01:37 +08:00 |
EffectTrigger.cs
|
game(scripts): standardise EffectTrigger
|
2025-02-14 22:20:14 +08:00 |
EffectTrigger.cs.meta
|
game: day 3 done (should be working)
|
2025-02-13 19:49:34 +08:00 |
GameManager.cs
|
game(scripts): add "(backend)" to mark comments
|
2025-02-15 00:34:09 +08:00 |
GameManager.cs.meta
|
game: continuing progress
|
2025-02-10 12:54:56 +08:00 |
GoToSchool.cs
|
game(scripts): standardise my stuff
|
2025-02-15 00:14:14 +08:00 |
GoToSchool.cs.meta
|
game(many,day2): half-working fixes, game still does not compile
|
2025-02-14 18:05:52 +08:00 |
HelpBox.cs
|
game(scripts): standardise my stuff
|
2025-02-15 00:14:14 +08:00 |
HelpBox.cs.meta
|
game(scripts): help box help er
|
2025-01-31 20:12:25 +08:00 |
InfoCollector.cs
|
game(scripts): standardise InfoCollector
|
2025-02-15 00:33:49 +08:00 |
InfoCollector.cs.meta
|
game(assets): added info collecting script and fixed old scripts
|
2025-02-07 11:15:46 +08:00 |
LeaveHouseTrigger.cs
|
game(scripts/leavehouse): ref GameManager.Instance directly
|
2025-02-14 21:12:49 +08:00 |
LeaveHouseTrigger.cs.meta
|
game: triggering leaving house option to get to next level
|
2025-02-10 21:34:05 +08:00 |
Letter.cs
|
game(assets): added info collecting script and fixed old scripts
|
2025-02-07 11:15:46 +08:00 |
Letter.cs.meta
|
game(assets): made a letter that is pickable
|
2025-02-03 20:42:45 +08:00 |
MemoriseInitialPosition.cs
|
game(scripts): move & stdise. ResetPosition -> MemoriseInitalPosition
|
2025-02-15 00:10:00 +08:00 |
MemoriseInitialPosition.cs.meta
|
game(scripts): move & stdise. ResetPosition -> MemoriseInitalPosition
|
2025-02-15 00:10:00 +08:00 |
MessageTrigger.cs
|
game: continued storyline to flow to the sweeping task
|
2025-02-10 12:20:10 +08:00 |
MessageTrigger.cs.meta
|
game: continued storyline to flow to the sweeping task
|
2025-02-10 12:20:10 +08:00 |
NextScene.cs
|
game: badending and goodending
|
2025-02-14 12:36:14 +08:00 |
NextScene.cs.meta
|
game: badending and goodending
|
2025-02-14 12:36:14 +08:00 |
PhoneInteraction.cs
|
game(scripts): commenting
|
2025-02-14 17:24:05 +08:00 |
PhoneInteraction.cs.meta
|
game(prefab,interaction): recommit 6fded2c
|
2025-02-11 14:58:01 +08:00 |
PostProcessingManager.cs
|
game(many,day2): half-working fixes, game still does not compile
|
2025-02-14 18:05:52 +08:00 |
PostProcessingManager.cs.meta
|
game(house): recommit 9be96a6
|
2025-02-11 15:01:17 +08:00 |
Sceneloader.cs.meta
|
start ui done
|
2025-02-07 14:14:57 +08:00 |
SceneTransition.cs
|
game: added scene transitions
|
2025-02-06 18:02:44 +08:00 |
SceneTransition.cs.meta
|
game: added scene transitions
|
2025-02-06 18:02:44 +08:00 |
StoryTyping.cs
|
game: good ending scene done?
|
2025-02-14 13:20:36 +08:00 |
StoryTyping.cs.meta
|
game: good ending scene done?
|
2025-02-14 13:20:36 +08:00 |
TrashBinTracker.cs
|
game(scripts): rename & stdise Trash -> TrashBinTracker
|
2025-02-15 00:12:13 +08:00 |
TrashBinTracker.cs.meta
|
game(scripts): rename & stdise Trash -> TrashBinTracker
|
2025-02-15 00:12:13 +08:00 |
VignetteBreathing.cs
|
game(scripts): making a postprocessingmanager to handle all effects + edits
|
2025-02-07 16:12:13 +08:00 |
VignetteBreathing.cs.meta
|
game(scripts): making a postprocessingmanager to handle all effects + edits
|
2025-02-07 16:12:13 +08:00 |