game(scripts): standardise EffectTrigger
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1 changed files with 17 additions and 18 deletions
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@ -1,5 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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/*
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* Author: Reza
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* Date: 13/2/2025
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* Description: Car obstacle
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*/
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using UnityEngine;
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public class EffectTrigger : MonoBehaviour
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@ -7,26 +11,21 @@ public class EffectTrigger : MonoBehaviour
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// The effect name to trigger when the player enters this area
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public string effectName;
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// Check if the player enters the trigger zone
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private void OnTriggerStay(Collider other)
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{
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// Check if the player is in the trigger zone
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if (other.CompareTag("Player"))
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{
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// Trigger the effect based on the specified effectName
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if (!PostProcessingManager.Instance.IsEffectActive())
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{
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PostProcessingManager.Instance.TriggerEffect(effectName);
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}
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}
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}
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// Optionally stop the effect when the player exits the trigger zone
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private void OnTriggerExit(Collider other)
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{
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if (other.CompareTag("Player") && PostProcessingManager.Instance.IsEffectActive())
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{
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PostProcessingManager.Instance.StopEffect();
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}
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}
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// Check if the player enters the trigger zone
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private void OnTriggerStay(Collider other)
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{
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// Check if the player is in the trigger zone
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if (!other.CompareTag("Player")) return;
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// Trigger the effect based on the specified effectName
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if (!PostProcessingManager.Instance.IsEffectActive())
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PostProcessingManager.Instance.TriggerEffect(effectName);
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}
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}
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