Commit graph

291 commits

Author SHA1 Message Date
Mark Joshwel 803401dd84 game: organise playground scenes into its own dir 2024-08-10 15:13:01 +08:00
Mark Joshwel b1afdec533 game: add LiftPlayground
moi moi moi moi moi moi moi moi moi moi moi moi moi moi moi moi

i uhhhh

will do like basic speedrun (SRPlayground) after this and then ai (EntityPlayground)

im pretty sure thats it (PLEASE PLEASE PLEASE MY HEART IS GOING TO EXPLODE)
2024-08-10 15:09:59 +08:00
Mark Joshwel a00c166f94 unity: probuilder settings update 2024-08-10 15:04:48 +08:00
Mark Joshwel fbea2d117d game: RLPlayground is now AerialFaithPlayground
for now im really indecisive
2024-08-10 15:04:33 +08:00
Mark Joshwel 3b7ed3694b game(scripts/af): rename jump to leap
geddit... leap of faith... ha... ha...
2024-08-10 15:04:02 +08:00
Mark Joshwel 11f36b94aa game(scripts): add aerial faith detection scripts
wheeeeeeeee!
2024-08-10 13:20:53 +08:00
Mark Joshwel 5d4583caca game(scripts): refmt door and player 2024-08-10 13:14:03 +08:00
Mark Joshwel db13087900 game(scripts): add old scripts from everellia 2024-08-10 13:13:40 +08:00
Mark Joshwel e74332781d Revert "game(ai): use System.Random directly in ChangeState"
This reverts commit 2c6ee68988.
2024-08-10 13:12:09 +08:00
Mark Joshwel 2c6ee68988 game(ai): use System.Random directly in ChangeState 2024-08-10 12:30:51 +08:00
Mark Joshwel 0e6928ae37 unity: probuilder settings update
commiting this separately because we all love vcs clashes
(c-can we just move to pijul >~<)
2024-08-10 02:46:29 +08:00
Mark Joshwel eb8623d4f0 game: add RLPlayground scene
rapid proto speedrun ip% (my mental health will TANK)
2024-08-10 02:46:29 +08:00
Mark Joshwel a125803f52 unity: weird floating point recalcs
wah ptn unity... </3
2024-08-10 02:46:27 +08:00
Mark Joshwel 15ac78b26a game: simplify if expr for OpenDoor() 2024-08-10 02:28:59 +08:00
Mark Joshwel 327d51a7e3 game(ai): linq the foreach in Steering() 2024-08-10 02:28:26 +08:00
Mark Joshwel e38602910d game(ai): comment out useless (for now) stmt 2024-08-10 02:27:50 +08:00
Mark Joshwel 98b9bfae92 game(ai): nicen car code 2024-08-10 02:27:32 +08:00
Mark Joshwel 51148ef5e2 game(scripts): [big] standardise
just format and add placeholder xml comments where not placed
2024-08-10 02:25:46 +08:00
Sc0rch-thinks 6f91c582c3 modelling: uv unwrap chair 2024-08-10 00:12:48 +08:00
Sc0rch-thinks e97b40f589 modelling: uv unwrap the closet 2024-08-09 21:34:29 +08:00
Sc0rch-thinks 6ae837584f modelling: edit trim sheet for master assets 2024-08-09 20:07:12 +08:00
Mark Joshwel cf6f42c059 ci: sync every hour 2024-08-09 19:29:44 +08:00
Mark Joshwel 9bb0a5808a ci: dont checkout + free up space 2024-08-09 18:39:57 +08:00
Mark Joshwel 3e74eca773 modelling(substance): stop tracking autosaves 2024-08-08 22:55:35 +08:00
sippy-thinks 1e3cab8302 modelling: export trimsheet textures 2024-08-08 21:33:23 +08:00
Mark Joshwel 3b8181006b tooling(restep): merge neuter+add step, add fetch step 2024-08-08 20:13:29 +08:00
Mark Joshwel 8cab070593 Revert "tooling(restep): postmanual arg"
This reverts commit d3dfd3fc8b.
2024-08-08 19:07:33 +08:00
Mark Joshwel d3dfd3fc8b tooling(restep): postmanual arg 2024-08-08 18:48:44 +08:00
Sc0rch-thinks 9d44c2f928 game: bug fix
the ai person was able to fing the car like it has no mass
add rigidbody with capsule collider to the ai person
2024-08-08 18:25:45 +08:00
Sc0rch-thinks b92b3b5d75 game: add ai manager 2024-08-08 16:39:39 +08:00
sippy-thinks 00969e1238 modelling: unwrap master assets 2024-08-08 16:39:38 +08:00
Sc0rch-thinks 139aff95ef game: add raycast and door functionality 2024-08-08 16:39:38 +08:00
sippy-thinks 601a6c8b2c modelling: unwrap desk 2024-08-08 16:39:36 +08:00
sippy-thinks 990f72a40e docs: credits texture alpha 2024-08-08 16:39:36 +08:00
Sc0rch-thinks fcc1929a1d game: make kitchen counter assets prefabs 2024-08-08 16:39:35 +08:00
Sc0rch-thinks 82d41fb4b0 game: rename objects 2024-08-08 16:39:33 +08:00
Sc0rch-thinks c31d709d49 modelling: fix pivot for kitchen counter 2024-08-08 16:39:31 +08:00
sippy-thinks 53b38f4494 modelling: reintro master trimsheet 2024-08-08 16:39:29 +08:00
Sc0rch-thinks c750f04574 modelling: edit chair proportions 2024-08-08 16:39:28 +08:00
Sc0rch-thinks f2b2b173b5 modelling: export kitchen assets 2024-08-08 16:39:27 +08:00
sippy-thinks 23745cc386 modelling: subset texture files 2024-08-08 16:39:25 +08:00
Sc0rch-thinks f93aa56b0e game: rework car ai scripts and rename 2024-08-08 16:39:22 +08:00
sippy-thinks e7360dbd37 meta,modelling: reoorg files as per handbook 2024-08-06 17:07:03 +08:00
sippy-thinks 5b2a2894cf modelling: trimsheet for master assets 2024-08-06 17:03:21 +08:00
Mark Joshwel febb6be5a0 design: make induction hob texture
based off the electrolux EHI8255BE dimensions
2024-08-06 16:07:01 +08:00
Mark Joshwel 6cc6884944 design(rl): on dark and on light variants + export 2024-08-06 11:44:24 +08:00
sippy-thinks c6cbe26ca4 modelling: fix ngons 2024-08-06 09:52:21 +08:00
Sc0rch-thinks 0e83b9e541 Merge branch 'AI-fixed' 2024-08-06 09:39:20 +08:00
sippy-thinks f20a7a4faf modelling: texture car 2024-08-06 00:50:33 +08:00
Mark Joshwel 16d5b3faad game: add car navigation to a target position 2024-08-05 17:56:43 +08:00