Mark Joshwel
803401dd84
game: organise playground scenes into its own dir
2024-08-10 15:13:01 +08:00
Mark Joshwel
b1afdec533
game: add LiftPlayground
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moi moi moi moi moi moi moi moi moi moi moi moi moi moi moi moi
i uhhhh
will do like basic speedrun (SRPlayground) after this and then ai (EntityPlayground)
im pretty sure thats it (PLEASE PLEASE PLEASE MY HEART IS GOING TO EXPLODE)
2024-08-10 15:09:59 +08:00
Mark Joshwel
a00c166f94
unity: probuilder settings update
2024-08-10 15:04:48 +08:00
Mark Joshwel
fbea2d117d
game: RLPlayground is now AerialFaithPlayground
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for now im really indecisive
2024-08-10 15:04:33 +08:00
Mark Joshwel
3b7ed3694b
game(scripts/af): rename jump to leap
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geddit... leap of faith... ha... ha...
2024-08-10 15:04:02 +08:00
Mark Joshwel
11f36b94aa
game(scripts): add aerial faith detection scripts
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wheeeeeeeee!
2024-08-10 13:20:53 +08:00
Mark Joshwel
5d4583caca
game(scripts): refmt door and player
2024-08-10 13:14:03 +08:00
Mark Joshwel
db13087900
game(scripts): add old scripts from everellia
2024-08-10 13:13:40 +08:00
Mark Joshwel
e74332781d
Revert "game(ai): use System.Random directly in ChangeState"
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This reverts commit 2c6ee68988
.
2024-08-10 13:12:09 +08:00
Mark Joshwel
2c6ee68988
game(ai): use System.Random directly in ChangeState
2024-08-10 12:30:51 +08:00
Mark Joshwel
0e6928ae37
unity: probuilder settings update
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commiting this separately because we all love vcs clashes
(c-can we just move to pijul >~<)
2024-08-10 02:46:29 +08:00
Mark Joshwel
eb8623d4f0
game: add RLPlayground scene
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rapid proto speedrun ip% (my mental health will TANK)
2024-08-10 02:46:29 +08:00
Mark Joshwel
a125803f52
unity: weird floating point recalcs
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wah ptn unity... </3
2024-08-10 02:46:27 +08:00
Mark Joshwel
15ac78b26a
game: simplify if expr for OpenDoor()
2024-08-10 02:28:59 +08:00
Mark Joshwel
327d51a7e3
game(ai): linq the foreach in Steering()
2024-08-10 02:28:26 +08:00
Mark Joshwel
e38602910d
game(ai): comment out useless (for now) stmt
2024-08-10 02:27:50 +08:00
Mark Joshwel
98b9bfae92
game(ai): nicen car code
2024-08-10 02:27:32 +08:00
Mark Joshwel
51148ef5e2
game(scripts): [big] standardise
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just format and add placeholder xml comments where not placed
2024-08-10 02:25:46 +08:00
Sc0rch-thinks
6f91c582c3
modelling: uv unwrap chair
2024-08-10 00:12:48 +08:00
Sc0rch-thinks
e97b40f589
modelling: uv unwrap the closet
2024-08-09 21:34:29 +08:00
Sc0rch-thinks
6ae837584f
modelling: edit trim sheet for master assets
2024-08-09 20:07:12 +08:00
Mark Joshwel
cf6f42c059
ci: sync every hour
2024-08-09 19:29:44 +08:00
Mark Joshwel
9bb0a5808a
ci: dont checkout + free up space
2024-08-09 18:39:57 +08:00
Mark Joshwel
3e74eca773
modelling(substance): stop tracking autosaves
2024-08-08 22:55:35 +08:00
sippy-thinks
1e3cab8302
modelling: export trimsheet textures
2024-08-08 21:33:23 +08:00
Mark Joshwel
3b8181006b
tooling(restep): merge neuter+add step, add fetch step
2024-08-08 20:13:29 +08:00
Mark Joshwel
8cab070593
Revert "tooling(restep): postmanual arg"
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This reverts commit d3dfd3fc8b
.
2024-08-08 19:07:33 +08:00
Mark Joshwel
d3dfd3fc8b
tooling(restep): postmanual arg
2024-08-08 18:48:44 +08:00
Sc0rch-thinks
9d44c2f928
game: bug fix
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the ai person was able to fing the car like it has no mass
add rigidbody with capsule collider to the ai person
2024-08-08 18:25:45 +08:00
Sc0rch-thinks
b92b3b5d75
game: add ai manager
2024-08-08 16:39:39 +08:00
sippy-thinks
00969e1238
modelling: unwrap master assets
2024-08-08 16:39:38 +08:00
Sc0rch-thinks
139aff95ef
game: add raycast and door functionality
2024-08-08 16:39:38 +08:00
sippy-thinks
601a6c8b2c
modelling: unwrap desk
2024-08-08 16:39:36 +08:00
sippy-thinks
990f72a40e
docs: credits texture alpha
2024-08-08 16:39:36 +08:00
Sc0rch-thinks
fcc1929a1d
game: make kitchen counter assets prefabs
2024-08-08 16:39:35 +08:00
Sc0rch-thinks
82d41fb4b0
game: rename objects
2024-08-08 16:39:33 +08:00
Sc0rch-thinks
c31d709d49
modelling: fix pivot for kitchen counter
2024-08-08 16:39:31 +08:00
sippy-thinks
53b38f4494
modelling: reintro master trimsheet
2024-08-08 16:39:29 +08:00
Sc0rch-thinks
c750f04574
modelling: edit chair proportions
2024-08-08 16:39:28 +08:00
Sc0rch-thinks
f2b2b173b5
modelling: export kitchen assets
2024-08-08 16:39:27 +08:00
sippy-thinks
23745cc386
modelling: subset texture files
2024-08-08 16:39:25 +08:00
Sc0rch-thinks
f93aa56b0e
game: rework car ai scripts and rename
2024-08-08 16:39:22 +08:00
sippy-thinks
e7360dbd37
meta,modelling: reoorg files as per handbook
2024-08-06 17:07:03 +08:00
sippy-thinks
5b2a2894cf
modelling: trimsheet for master assets
2024-08-06 17:03:21 +08:00
Mark Joshwel
febb6be5a0
design: make induction hob texture
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based off the electrolux EHI8255BE dimensions
2024-08-06 16:07:01 +08:00
Mark Joshwel
6cc6884944
design(rl): on dark and on light variants + export
2024-08-06 11:44:24 +08:00
sippy-thinks
c6cbe26ca4
modelling: fix ngons
2024-08-06 09:52:21 +08:00
Sc0rch-thinks
0e83b9e541
Merge branch 'AI-fixed'
2024-08-06 09:39:20 +08:00
sippy-thinks
f20a7a4faf
modelling: texture car
2024-08-06 00:50:33 +08:00
Mark Joshwel
16d5b3faad
game: add car navigation to a target position
2024-08-05 17:56:43 +08:00