game: add raycast and door functionality
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601a6c8b2c
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private void ChangeState()
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|
86
RunningLateGame/Assets/Scripts/Door.cs
Normal file
86
RunningLateGame/Assets/Scripts/Door.cs
Normal file
|
@ -0,0 +1,86 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Door : Interactable
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{
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public enum DoorType
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{
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Sliding,
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Rotating
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}
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public AnimationCurve curve;
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private bool _isOpen;
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private bool _opening;
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public override void Interact()
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{
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if (!_opening) StartCoroutine(OpenDoor());
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}
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private IEnumerator OpenDoor()
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{
|
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_opening = true;
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float currentDuration = 0;
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while (_opening)
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{
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currentDuration += Time.deltaTime;
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var t = currentDuration / duration;
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foreach (var variable in doors)
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if (!_isOpen)
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{
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if (variable.type == DoorType.Sliding)
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variable.doorObject.transform.localPosition = Vector3.Lerp(variable.startPosition,
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variable.endPosition,
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curve.Evaluate(t));
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else if (variable.type == DoorType.Rotating)
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variable.doorObject.transform.localEulerAngles = Vector3.Slerp(variable.startPosition,
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variable.endPosition,
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curve.Evaluate(t));
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}
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else
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{
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if (variable.type == DoorType.Sliding)
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variable.doorObject.transform.localPosition = Vector3.Lerp(variable.endPosition,
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variable.startPosition,
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curve.Evaluate(t));
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else if (variable.type == DoorType.Rotating)
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variable.doorObject.transform.localEulerAngles = Vector3.Slerp(variable.endPosition,
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variable.startPosition,
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curve.Evaluate(t));
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}
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if (currentDuration >= duration)
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{
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currentDuration = 0;
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_opening = false;
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if (_isOpen)
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{
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_isOpen = false;
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}
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else
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{
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_isOpen = true;
|
||||
}
|
||||
}
|
||||
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct DoorInput
|
||||
{
|
||||
public GameObject doorObject;
|
||||
public Vector3 startPosition;
|
||||
public DoorType type;
|
||||
public Vector3 endPosition;
|
||||
}
|
||||
}
|
11
RunningLateGame/Assets/Scripts/Door.cs.meta
Normal file
11
RunningLateGame/Assets/Scripts/Door.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1e6fbbdbfbe973146843edb02f35a3ee
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
11
RunningLateGame/Assets/Scripts/Interactable.cs
Normal file
11
RunningLateGame/Assets/Scripts/Interactable.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Interactable : MonoBehaviour
|
||||
{
|
||||
public virtual void Interact()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
RunningLateGame/Assets/Scripts/Interactable.cs.meta
Normal file
11
RunningLateGame/Assets/Scripts/Interactable.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9466b92232859164b8a5079c408ce420
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
42
RunningLateGame/Assets/Scripts/Player.cs
Normal file
42
RunningLateGame/Assets/Scripts/Player.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
using UnityEngine;
|
||||
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
public RaycastHit Hit;
|
||||
[SerializeField] private Transform playerPosition;
|
||||
[SerializeField] private float seeDistance;
|
||||
private Interactable _currentInteractable;
|
||||
private bool _active;
|
||||
private bool _raycast;
|
||||
public LayerMask raycastLayers;
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_raycast = Physics.Raycast(
|
||||
playerPosition.position,
|
||||
playerPosition.TransformDirection(Vector3.forward),
|
||||
out Hit,
|
||||
seeDistance,
|
||||
raycastLayers
|
||||
);
|
||||
Debug.DrawRay(
|
||||
playerPosition.position,
|
||||
playerPosition.TransformDirection(Vector3.forward) * seeDistance,
|
||||
Color.green
|
||||
);
|
||||
}
|
||||
|
||||
private void OnAction()
|
||||
{
|
||||
Debug.Log("test");
|
||||
if (_raycast)
|
||||
{
|
||||
if (Hit.transform.CompareTag("Interactable"))
|
||||
{
|
||||
Hit.transform.GetComponent<Interactable>().Interact();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
RunningLateGame/Assets/Scripts/Player.cs.meta
Normal file
11
RunningLateGame/Assets/Scripts/Player.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4995ad0b66292c144ab3819605824571
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -11,7 +11,8 @@
|
|||
"id": "6bc1aaf4-b110-4ff7-891e-5b9fe6f32c4d",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Look",
|
||||
|
@ -19,7 +20,8 @@
|
|||
"id": "2690c379-f54d-45be-a724-414123833eb4",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Jump",
|
||||
|
@ -27,7 +29,8 @@
|
|||
"id": "8c4abdf8-4099-493a-aa1a-129acec7c3df",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Sprint",
|
||||
|
@ -35,7 +38,17 @@
|
|||
"id": "980e881e-182c-404c-8cbf-3d09fdb48fef",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Action",
|
||||
"type": "Button",
|
||||
"id": "23716198-d983-446c-b5d8-12f815535366",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
|
@ -214,6 +227,17 @@
|
|||
"action": "Sprint",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "88e90771-1f54-402e-91d3-c854e598f230",
|
||||
"path": "<Keyboard>/e",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Action",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ TagManager:
|
|||
serializedVersion: 2
|
||||
tags:
|
||||
- CinemachineTarget
|
||||
- Interactable
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Reference in a new issue