game: add ai manager
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@ -782,7 +782,7 @@ GameObject:
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- component: {fileID: 9161522608157501703}
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m_Layer: 0
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m_Name: AICar
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m_TagString: Untagged
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m_TagString: AIs
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@ -810,7 +810,7 @@ GameObject:
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m_Layer: 0
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m_Name: GameObject
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m_Name: gameManager
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cullingDistance: 150
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aiPrefab: {fileID: 3099361323485180504, guid: aebcdae242e01f94b8df85895a81a0ff,
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type: 3}
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maxAI: 0
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@ -1105,7 +1129,7 @@ PrefabInstance:
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42
RunningLateGame/Assets/Scripts/AiManager.cs
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42
RunningLateGame/Assets/Scripts/AiManager.cs
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@ -0,0 +1,42 @@
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using System.Collections;
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using UnityEngine;
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public class AiManager : MonoBehaviour
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{
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public Transform player;
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public float cullingDistance;
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public GameObject aiPrefab;
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private GameObject[] _ais;
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private float _distance;
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public int maxAI;
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private void Start()
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{
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StartCoroutine(Manager());
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}
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.yellow;
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Gizmos.DrawWireSphere(player.position, cullingDistance);
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}
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private IEnumerator Manager()
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{
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while (true)
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{
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_ais = GameObject.FindGameObjectsWithTag("AIs");
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if (_ais.Length < maxAI )
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{
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var instance = Instantiate(aiPrefab, gameObject.transform);
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}
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foreach (var i in _ais)
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{
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_distance = Vector3.Distance(i.transform.position, player.position);
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if (_distance > cullingDistance) Destroy(i.gameObject);
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}
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yield return new WaitForSeconds(1);
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}
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}
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}
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11
RunningLateGame/Assets/Scripts/AiManager.cs.meta
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11
RunningLateGame/Assets/Scripts/AiManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6ed3090768dbec24b922f887029b3132
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assetBundleVariant:
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@ -6,6 +6,7 @@ TagManager:
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tags:
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- CinemachineTarget
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- Interactable
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- AIs
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layers:
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- Default
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- TransparentFX
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