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13 commits
02dd1abce4
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b92b3b5d75
Author | SHA1 | Date | |
---|---|---|---|
Sc0rch-thinks | b92b3b5d75 | ||
sippy-thinks | 00969e1238 | ||
Sc0rch-thinks | 139aff95ef | ||
sippy-thinks | 601a6c8b2c | ||
sippy-thinks | 990f72a40e | ||
Sc0rch-thinks | fcc1929a1d | ||
Sc0rch-thinks | 82d41fb4b0 | ||
Sc0rch-thinks | c31d709d49 | ||
sippy-thinks | 53b38f4494 | ||
Sc0rch-thinks | c750f04574 | ||
Sc0rch-thinks | f2b2b173b5 | ||
sippy-thinks | 23745cc386 | ||
Sc0rch-thinks | f93aa56b0e |
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@ -0,0 +1 @@
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[0807/200943.932:WARNING:resource_bundle_qt.cpp(119)] locale_file_path.empty() for locale
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23444
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Adobe Substance 3D Painter
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SOL
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3bfd2e69-692b-4e06-a34f-8bd6c03229bf
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@ -294,4 +294,7 @@ comma-separate multiple licences, and use code blocks if you need to list multip
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|||
- Train Station: https://en.wikipedia.org/wiki/Caldecott_MRT_station#/media/File:CC17_TE9_Caldecott_MRT_Exit_1_20210826_191019.jpg
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- HDB Void Deck: https://www.99.co/singapore/insider/3-ways-can-revive-dying-void-deck-culture/
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- Bus: https://allabout.city/singapore/public-buses-in-singapore/
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`Modelling/3RT_RunningLate_Textures`
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- square-pattern: https://thepatterncollective.com/products/grid-small-thin-line-white-background-black
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- hexagon-pattern: https://www.freepik.com/free-vector/white-hexagonal-patterned-background_13313378.htm#query=hexagon%20pattern&position=1&from_view=keyword&track=ais_hybrid&uuid=376b80b6-1f7e-4737-94c7-d2504c0fb094
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151
RunningLateGame/Assets/Scripts/AiCar.cs
Normal file
151
RunningLateGame/Assets/Scripts/AiCar.cs
Normal file
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using System.Collections;
|
||||
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public class AICar : MonoBehaviour
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{
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|
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|
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[SerializeField] private float slowingDistance;
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[SerializeField] private float reverseDist;
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private string _currentState;
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private string _nextState;
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private float _accelerationInput;
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private CarController _car;
|
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private float _angularDirection;
|
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private Vector3 _dirToMove;
|
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private float _distanceToTarget;
|
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private Transform _driveTarget;
|
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private float _turnInput;
|
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private float _verticalDirection;
|
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|
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private void Awake()
|
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{
|
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var hasChild = false;
|
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var i = 0;
|
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GameObject test;
|
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while (!hasChild)
|
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{
|
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|
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|
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{
|
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|
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hasChild = true;
|
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}
|
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else
|
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{
|
||||
i++;
|
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}
|
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}
|
||||
|
||||
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|
||||
_currentState = "Stopped";
|
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_nextState = _currentState;
|
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ChangeState();
|
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}
|
||||
|
||||
private void Update()
|
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{
|
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_currentState = _nextState;
|
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}
|
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|
||||
private void ChangeState()
|
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{
|
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StartCoroutine(_currentState);
|
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}
|
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|
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private void Steering()
|
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{
|
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_angularDirection = Vector3.SignedAngle(carPosition.transform.forward,
|
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(_driveTarget.position - carPosition.transform.position).normalized, Vector3.up);
|
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if (_angularDirection < 0)
|
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_turnInput = -1;
|
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else
|
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_turnInput = 1;
|
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}
|
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|
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private IEnumerator Stopped()
|
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{
|
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|
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while (_currentState == "Stopped")
|
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{
|
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_distanceToTarget=Vector3.Distance(carPosition.position, _driveTarget.position);
|
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_car.braking = true;
|
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_accelerationInput = 0f;
|
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_turnInput = 0f;
|
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if (_distanceToTarget>stoppingDistance)
|
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{
|
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_nextState = "Slowed";
|
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}
|
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yield return new WaitForSeconds(1);
|
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}
|
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ChangeState();
|
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}
|
||||
|
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private IEnumerator Slowed()
|
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{
|
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_car.braking = false;
|
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while (_currentState == "Slowed")
|
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{
|
||||
|
||||
_verticalDirection = Vector3.Dot(carPosition.transform.forward,
|
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(_driveTarget.position - carPosition.transform.position).normalized);
|
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_distanceToTarget = Vector3.Distance(carPosition.position, _driveTarget.position);
|
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if (_verticalDirection>0)
|
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{
|
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if (carPosition.GetComponent<Rigidbody>().velocity.magnitude > slowingSpeed)
|
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_accelerationInput = -1;
|
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else
|
||||
_accelerationInput = 1;
|
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}
|
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else
|
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{
|
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if (_distanceToTarget < reverseDist)
|
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_accelerationInput = -1;
|
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else
|
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_accelerationInput = 1;
|
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}
|
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|
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Steering();
|
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SlowedCheck();
|
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_car.SetInputs(_accelerationInput, _turnInput);
|
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yield return new WaitForEndOfFrame();
|
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}
|
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ChangeState();
|
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}
|
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|
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private IEnumerator Driving()
|
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{
|
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_car.braking = false;
|
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while (_currentState == "Driving")
|
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{
|
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_verticalDirection = Vector3.Dot(carPosition.transform.forward,
|
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(_driveTarget.position - carPosition.transform.position).normalized);
|
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_distanceToTarget = Vector3.Distance(carPosition.position, _driveTarget.position);
|
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_accelerationInput = 1;
|
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|
||||
|
||||
|
||||
Steering();
|
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if (_distanceToTarget < slowingDistance) _nextState = "Slowed";
|
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_car.SetInputs(_accelerationInput, _turnInput);
|
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yield return new WaitForEndOfFrame();
|
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}
|
||||
ChangeState();
|
||||
}
|
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|
||||
private void SlowedCheck()
|
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{
|
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if (_distanceToTarget < stoppingDistance)
|
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{
|
||||
_nextState = "Stopped";
|
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}
|
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|
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if (_distanceToTarget > slowingDistance) _nextState = "Driving";
|
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|
||||
|
||||
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|
||||
|
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}
|
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}
|
42
RunningLateGame/Assets/Scripts/AiManager.cs
Normal file
42
RunningLateGame/Assets/Scripts/AiManager.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class AiManager : MonoBehaviour
|
||||
{
|
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public Transform player;
|
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public float cullingDistance;
|
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public GameObject aiPrefab;
|
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private GameObject[] _ais;
|
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private float _distance;
|
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public int maxAI;
|
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private void Start()
|
||||
{
|
||||
StartCoroutine(Manager());
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
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{
|
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Gizmos.color = Color.yellow;
|
||||
Gizmos.DrawWireSphere(player.position, cullingDistance);
|
||||
}
|
||||
|
||||
private IEnumerator Manager()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_ais = GameObject.FindGameObjectsWithTag("AIs");
|
||||
if (_ais.Length < maxAI )
|
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{
|
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var instance = Instantiate(aiPrefab, gameObject.transform);
|
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}
|
||||
|
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foreach (var i in _ais)
|
||||
{
|
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_distance = Vector3.Distance(i.transform.position, player.position);
|
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if (_distance > cullingDistance) Destroy(i.gameObject);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1);
|
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}
|
||||
}
|
||||
}
|
11
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Normal file
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86
RunningLateGame/Assets/Scripts/Door.cs
Normal file
86
RunningLateGame/Assets/Scripts/Door.cs
Normal file
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@ -0,0 +1,86 @@
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|||
using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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public class Door : Interactable
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{
|
||||
public enum DoorType
|
||||
{
|
||||
Sliding,
|
||||
Rotating
|
||||
}
|
||||
|
||||
public List<DoorInput> doors;
|
||||
|
||||
public float duration;
|
||||
public AnimationCurve curve;
|
||||
private bool _isOpen;
|
||||
private bool _opening;
|
||||
|
||||
|
||||
public override void Interact()
|
||||
{
|
||||
if (!_opening) StartCoroutine(OpenDoor());
|
||||
}
|
||||
|
||||
private IEnumerator OpenDoor()
|
||||
{
|
||||
_opening = true;
|
||||
float currentDuration = 0;
|
||||
while (_opening)
|
||||
{
|
||||
currentDuration += Time.deltaTime;
|
||||
var t = currentDuration / duration;
|
||||
foreach (var variable in doors)
|
||||
if (!_isOpen)
|
||||
{
|
||||
if (variable.type == DoorType.Sliding)
|
||||
variable.doorObject.transform.localPosition = Vector3.Lerp(variable.startPosition,
|
||||
variable.endPosition,
|
||||
curve.Evaluate(t));
|
||||
else if (variable.type == DoorType.Rotating)
|
||||
variable.doorObject.transform.localEulerAngles = Vector3.Slerp(variable.startPosition,
|
||||
variable.endPosition,
|
||||
curve.Evaluate(t));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (variable.type == DoorType.Sliding)
|
||||
variable.doorObject.transform.localPosition = Vector3.Lerp(variable.endPosition,
|
||||
variable.startPosition,
|
||||
curve.Evaluate(t));
|
||||
else if (variable.type == DoorType.Rotating)
|
||||
variable.doorObject.transform.localEulerAngles = Vector3.Slerp(variable.endPosition,
|
||||
variable.startPosition,
|
||||
curve.Evaluate(t));
|
||||
}
|
||||
|
||||
|
||||
if (currentDuration >= duration)
|
||||
{
|
||||
currentDuration = 0;
|
||||
_opening = false;
|
||||
if (_isOpen)
|
||||
{
|
||||
_isOpen = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_isOpen = true;
|
||||
}
|
||||
}
|
||||
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct DoorInput
|
||||
{
|
||||
public GameObject doorObject;
|
||||
public Vector3 startPosition;
|
||||
public DoorType type;
|
||||
public Vector3 endPosition;
|
||||
}
|
||||
}
|
11
RunningLateGame/Assets/Scripts/Door.cs.meta
Normal file
11
RunningLateGame/Assets/Scripts/Door.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1e6fbbdbfbe973146843edb02f35a3ee
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
11
RunningLateGame/Assets/Scripts/Interactable.cs
Normal file
11
RunningLateGame/Assets/Scripts/Interactable.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Interactable : MonoBehaviour
|
||||
{
|
||||
public virtual void Interact()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
RunningLateGame/Assets/Scripts/Interactable.cs.meta
Normal file
11
RunningLateGame/Assets/Scripts/Interactable.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9466b92232859164b8a5079c408ce420
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
42
RunningLateGame/Assets/Scripts/Player.cs
Normal file
42
RunningLateGame/Assets/Scripts/Player.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
using UnityEngine;
|
||||
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
public RaycastHit Hit;
|
||||
[SerializeField] private Transform playerPosition;
|
||||
[SerializeField] private float seeDistance;
|
||||
private Interactable _currentInteractable;
|
||||
private bool _active;
|
||||
private bool _raycast;
|
||||
public LayerMask raycastLayers;
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_raycast = Physics.Raycast(
|
||||
playerPosition.position,
|
||||
playerPosition.TransformDirection(Vector3.forward),
|
||||
out Hit,
|
||||
seeDistance,
|
||||
raycastLayers
|
||||
);
|
||||
Debug.DrawRay(
|
||||
playerPosition.position,
|
||||
playerPosition.TransformDirection(Vector3.forward) * seeDistance,
|
||||
Color.green
|
||||
);
|
||||
}
|
||||
|
||||
private void OnAction()
|
||||
{
|
||||
Debug.Log("test");
|
||||
if (_raycast)
|
||||
{
|
||||
if (Hit.transform.CompareTag("Interactable"))
|
||||
{
|
||||
Hit.transform.GetComponent<Interactable>().Interact();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
RunningLateGame/Assets/Scripts/Player.cs.meta
Normal file
11
RunningLateGame/Assets/Scripts/Player.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4995ad0b66292c144ab3819605824571
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,114 +0,0 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class AICar : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform carPosition;
|
||||
[SerializeField] private float stoppingDistance;
|
||||
[SerializeField] private float slowingSpeed;
|
||||
[SerializeField] private float slowingDistance;
|
||||
[SerializeField] private float reverseDist;
|
||||
private CarController _car;
|
||||
private string _currentState;
|
||||
private Transform _driveTarget;
|
||||
private string _nextState;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
var hasChild = false;
|
||||
var i = 0;
|
||||
GameObject test;
|
||||
while (!hasChild)
|
||||
{
|
||||
test = gameObject.transform.GetChild(i).gameObject;
|
||||
if (test.name == "Target")
|
||||
{
|
||||
_driveTarget = test.transform;
|
||||
hasChild = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
_car = GetComponent<CarController>();
|
||||
_currentState = "Driving";
|
||||
_nextState = _currentState;
|
||||
ChangeState();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_currentState = _nextState;
|
||||
}
|
||||
|
||||
private void ChangeState()
|
||||
{
|
||||
StartCoroutine(_currentState);
|
||||
}
|
||||
|
||||
private IEnumerator Driving()
|
||||
{
|
||||
_car = GetComponent<CarController>();
|
||||
|
||||
while (_currentState == "Driving")
|
||||
{
|
||||
var accelerationAmount = 0f;
|
||||
var turnAmount = 0f;
|
||||
var targetPosition = _driveTarget.position;
|
||||
var dirToMove = (targetPosition - carPosition.transform.position).normalized;
|
||||
var forwardsAmount = Vector3.Dot(carPosition.transform.forward, dirToMove);
|
||||
var directionToDrive = Vector3.SignedAngle(carPosition.transform.forward, dirToMove, Vector3.up);
|
||||
var distanceToTarget = Vector3.Distance(carPosition.position, targetPosition);
|
||||
if (distanceToTarget >= stoppingDistance)
|
||||
{
|
||||
_car.braking = false;
|
||||
//in front of target position
|
||||
if (forwardsAmount > 0)
|
||||
{
|
||||
//closer than the slowing distance
|
||||
if (distanceToTarget <= slowingDistance)
|
||||
{
|
||||
//the car is very fast
|
||||
if (carPosition.GetComponent<Rigidbody>().velocity.magnitude > slowingSpeed)
|
||||
accelerationAmount = -2;
|
||||
else
|
||||
accelerationAmount = 1;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
accelerationAmount = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (distanceToTarget < reverseDist)
|
||||
accelerationAmount = -1;
|
||||
else
|
||||
accelerationAmount = 1;
|
||||
}
|
||||
|
||||
|
||||
if (directionToDrive < 0)
|
||||
turnAmount = 1;
|
||||
else if (directionToDrive > 0)
|
||||
turnAmount = -1;
|
||||
else
|
||||
turnAmount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_car.braking = true;
|
||||
accelerationAmount = 0f;
|
||||
turnAmount = 0f;
|
||||
}
|
||||
|
||||
Debug.Log(carPosition.GetComponent<Rigidbody>().velocity.magnitude);
|
||||
_car.SetInputs(accelerationAmount, turnAmount);
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -11,7 +11,8 @@
|
|||
"id": "6bc1aaf4-b110-4ff7-891e-5b9fe6f32c4d",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Look",
|
||||
|
@ -19,7 +20,8 @@
|
|||
"id": "2690c379-f54d-45be-a724-414123833eb4",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Jump",
|
||||
|
@ -27,7 +29,8 @@
|
|||
"id": "8c4abdf8-4099-493a-aa1a-129acec7c3df",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Sprint",
|
||||
|
@ -35,7 +38,17 @@
|
|||
"id": "980e881e-182c-404c-8cbf-3d09fdb48fef",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Action",
|
||||
"type": "Button",
|
||||
"id": "23716198-d983-446c-b5d8-12f815535366",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
|
@ -214,6 +227,17 @@
|
|||
"action": "Sprint",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "88e90771-1f54-402e-91d3-c854e598f230",
|
||||
"path": "<Keyboard>/e",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Action",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -69,7 +69,7 @@ NavMeshProjectSettings:
|
|||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
m_LastAgentTypeID: -1372625422
|
||||
m_LastAgentTypeID: -902729914
|
||||
m_Settings:
|
||||
- serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
|
@ -89,5 +89,24 @@ NavMeshProjectSettings:
|
|||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
- serializedVersion: 3
|
||||
agentTypeID: -902729914
|
||||
agentRadius: 1.88
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_SettingNames:
|
||||
- Humanoid
|
||||
- car
|
||||
|
|
|
@ -5,6 +5,8 @@ TagManager:
|
|||
serializedVersion: 2
|
||||
tags:
|
||||
- CinemachineTarget
|
||||
- Interactable
|
||||
- AIs
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
@ -13,8 +15,8 @@ TagManager:
|
|||
- Water
|
||||
- UI
|
||||
- Player
|
||||
-
|
||||
-
|
||||
- Terrain
|
||||
- AiPeople
|
||||
-
|
||||
-
|
||||
-
|
||||
|
|
Reference in a new issue