I3E_STLD-ASG2/Assets/Starter Assets/Runtime/Mobile/Scripts/VirtualInput.cs
2024-05-26 02:10:45 +08:00

29 lines
696 B
C#

using StarterAssets;
using UnityEngine;
public class VirtualInput : MonoBehaviour
{
[Header("Output")]
public StarterAssetsInputs StarterAssetsInputs;
public void VirtualMoveInput(Vector2 virtualMoveDirection)
{
StarterAssetsInputs.MoveInput(virtualMoveDirection);
}
public void VirtualLookInput(Vector2 virtualLookDirection)
{
StarterAssetsInputs.LookInput(virtualLookDirection);
}
public void VirtualJumpInput(bool virtualJumpState)
{
StarterAssetsInputs.JumpInput(virtualJumpState);
}
public void VirtualSprintInput(bool virtualSprintState)
{
StarterAssetsInputs.SprintInput(virtualSprintState);
}
}