using StarterAssets; using UnityEngine; public class VirtualInput : MonoBehaviour { [Header("Output")] public StarterAssetsInputs StarterAssetsInputs; public void VirtualMoveInput(Vector2 virtualMoveDirection) { StarterAssetsInputs.MoveInput(virtualMoveDirection); } public void VirtualLookInput(Vector2 virtualLookDirection) { StarterAssetsInputs.LookInput(virtualLookDirection); } public void VirtualJumpInput(bool virtualJumpState) { StarterAssetsInputs.JumpInput(virtualJumpState); } public void VirtualSprintInput(bool virtualSprintState) { StarterAssetsInputs.SprintInput(virtualSprintState); } }