wirm/Game/Assets/Scripts/EffectTrigger.cs

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No EOL
927 B
C#

/*
* Author: Reza
* Date: 13/2/2025
* Description: Car obstacle
*/
using UnityEngine;
public class EffectTrigger : MonoBehaviour
{
// The effect name to trigger when the player enters this area
public string effectName;
// Optionally stop the effect when the player exits the trigger zone
private void OnTriggerExit(Collider other)
{
if (other.CompareTag("Player") && PostProcessingManager.Instance.IsEffectActive())
PostProcessingManager.Instance.StopEffect();
}
// Check if the player enters the trigger zone
private void OnTriggerStay(Collider other)
{
// Check if the player is in the trigger zone
if (!other.CompareTag("Player")) return;
// Trigger the effect based on the specified effectName
if (!PostProcessingManager.Instance.IsEffectActive())
PostProcessingManager.Instance.TriggerEffect(effectName);
}
}