game: continuing progress
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24 changed files with 105 additions and 49679 deletions
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|
@ -86,7 +86,6 @@ public class BedroomTask : MonoBehaviour
|
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storyPanelUI.SetActive(true);
|
storyPanelUI.SetActive(true);
|
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storyText.text = "My parents are still home... I should clean up first.";
|
storyText.text = "My parents are still home... I should clean up first.";
|
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|
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|
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@ -101,7 +100,14 @@ public class BedroomTask : MonoBehaviour
|
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// If player has collected/thrown required amount of trash
|
// If player has collected/thrown required amount of trash
|
||||||
if (trashCollected >= trashRequired)
|
if (trashCollected >= trashRequired)
|
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{
|
{
|
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GameManager.Instance.BedroomTaskComplete();
|
if (GameManager.Instance == null)
|
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|
{
|
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|
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|
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|
}
|
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|
else
|
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|
{
|
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|
GameManager.Instance.BedroomTaskComplete();
|
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|
}
|
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|
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// Call unlocking door function/sequence
|
// Call unlocking door function/sequence
|
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StartCoroutine(PlaySoundSequence());
|
StartCoroutine(PlaySoundSequence());
|
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@ -193,6 +199,9 @@ public class BedroomTask : MonoBehaviour
|
||||||
|
|
||||||
private IEnumerator PlaySoundSequence()
|
private IEnumerator PlaySoundSequence()
|
||||||
{
|
{
|
||||||
|
storyText.text = "!!!";
|
||||||
|
storyPanelUI.SetActive(true);
|
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|
|
||||||
// Play footsteps of parents walking away
|
// Play footsteps of parents walking away
|
||||||
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|
audioSource.PlayOneShot(footstepsSound);
|
||||||
yield return new WaitForSeconds(footstepsSound.length);
|
yield return new WaitForSeconds(footstepsSound.length);
|
||||||
|
@ -201,11 +210,13 @@ public class BedroomTask : MonoBehaviour
|
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audioSource.PlayOneShot(doorSlamSound);
|
audioSource.PlayOneShot(doorSlamSound);
|
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yield return new WaitForSeconds(doorSlamSound.length);
|
yield return new WaitForSeconds(doorSlamSound.length);
|
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|
|
||||||
|
// Clear the "!!!"
|
||||||
|
storyText.text = "";
|
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|
|
||||||
// Unlocks the door after the clips and update the story
|
// Unlocks the door after the clips and update the story
|
||||||
UnlockDoor();
|
UnlockDoor();
|
||||||
|
|
||||||
storyText.text = "They finally left... just as soon as I finished cleaning. I can leave the room now.";
|
storyText.text = "They finally left... just as soon as I finished cleaning. I can leave the room now.";
|
||||||
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|
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StartCoroutine(HideMessageAfterSeconds(storyPanelUI, 10f));
|
StartCoroutine(HideMessageAfterSeconds(storyPanelUI, 10f));
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}
|
}
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@ -1,89 +0,0 @@
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/*
|
|
||||||
Author: Reza
|
|
||||||
Date: 7/2/25
|
|
||||||
Description: Living room task of sweeping the dirt on the floor
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class SweepingTask : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Transform broomParent; // Assign the parent object of the broom
|
|
||||||
public float sweepSpeed = 2f; // Speed of automatic sweeping
|
|
||||||
public float sweepRange = 0.5f; // How far the broom sweeps left and right
|
|
||||||
public float cleaningTime = 3f; // Time required to clean dirt
|
|
||||||
public Slider progressBarPrefab; // Prefab for progress bar UI
|
|
||||||
|
|
||||||
private Vector3 startPosition;
|
|
||||||
private bool isCleaning = false;
|
|
||||||
private GameObject currentDirt;
|
|
||||||
private float cleaningProgress = 0f;
|
|
||||||
private Slider progressBar;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
if (broomParent == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("Broom parent not assigned in AutoBroom script!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
startPosition = broomParent.position; // Store initial position of the broom
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (!other.CompareTag("Dirt") || isCleaning) return;
|
|
||||||
|
|
||||||
// Start auto-sweeping and cleaning
|
|
||||||
isCleaning = true;
|
|
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currentDirt = other.gameObject;
|
|
||||||
StartCoroutine(SweepAndClean());
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator SweepAndClean()
|
|
||||||
{
|
|
||||||
float direction = 1f; // Start moving right
|
|
||||||
|
|
||||||
// Create and attach progress bar **only when sweeping starts**
|
|
||||||
progressBar = Instantiate(progressBarPrefab, currentDirt.transform.position + Vector3.up * 1f, Quaternion.identity, currentDirt.transform);
|
|
||||||
progressBar.gameObject.SetActive(true);
|
|
||||||
progressBar.value = 0f;
|
|
||||||
|
|
||||||
while (cleaningProgress < cleaningTime)
|
|
||||||
{
|
|
||||||
// Move broom's entire parent left and right
|
|
||||||
float moveAmount = direction * sweepSpeed * Time.deltaTime;
|
|
||||||
broomParent.position += new Vector3(moveAmount, 0, 0);
|
|
||||||
|
|
||||||
// Reverse direction when reaching sweep range
|
|
||||||
if (Mathf.Abs(broomParent.position.x - startPosition.x) > sweepRange)
|
|
||||||
{
|
|
||||||
direction *= -1f; // Reverse sweep direction
|
|
||||||
}
|
|
||||||
|
|
||||||
// Increase cleaning progress
|
|
||||||
cleaningProgress += Time.deltaTime;
|
|
||||||
progressBar.value = cleaningProgress / cleaningTime;
|
|
||||||
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
CompleteCleaning();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CompleteCleaning()
|
|
||||||
{
|
|
||||||
if (progressBar != null)
|
|
||||||
{
|
|
||||||
Destroy(progressBar.gameObject); // Remove progress bar
|
|
||||||
}
|
|
||||||
Destroy(currentDirt); // Remove dirt
|
|
||||||
isCleaning = false; // Allow new cleaning to start
|
|
||||||
broomParent.position = startPosition; // Reset broom position
|
|
||||||
cleaningProgress = 0f; // Reset progress
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8f213824e62d28342b694c03bd1a9088
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Add table
Reference in a new issue