From f188d0a63661d535e351aae6abe333053bbd0908 Mon Sep 17 00:00:00 2001 From: rezazfn Date: Mon, 10 Feb 2025 12:54:56 +0800 Subject: [PATCH] game: continuing progress --- ...er Drawer.prefab.meta => Mark Assets.meta} | 5 +- .../Chest and Drawer Interactable.prefab | 0 .../Chest and Drawer Interactable.prefab.meta | 0 .../{ => Mark Assets}/Drawer (Moving).prefab | 0 .../Drawer (Moving).prefab.meta | 0 ...er Interactable (Dynamic Component).prefab | 0 ...teractable (Dynamic Component).prefab.meta | 0 Game/Assets/Prefabs/Register Drawer 1.prefab | 738 - .../Prefabs/Register Drawer 1.prefab.meta | 7 - Game/Assets/Prefabs/Register Drawer.prefab | 87 - .../Broom_Reza.prefab} | 46 +- .../Broom_Reza.prefab.meta} | 0 .../DirtModel_Reza.fbx} | 0 .../DirtModel_Reza.fbx.meta} | 0 ...l 1 (1).prefab.meta => Wailam Assets.meta} | 5 +- .../Toothbrush_Wailam.prefab | 0 .../Toothbrush_Wailam.prefab.meta | 0 Game/Assets/Prefabs/Waterfall 1 (1).prefab | 48574 ---------------- Game/Assets/Scenes/House.unity | 201 +- Game/Assets/Scripts/BedroomTask.cs | 17 +- Game/Assets/Scripts/BedroomTask.cs.meta | 2 +- Game/Assets/Scripts/GameManager.cs.meta | 2 +- Game/Assets/Scripts/SweepingTask.cs | 89 - Game/Assets/Scripts/SweepingTask.cs.meta | 11 - 24 files changed, 105 insertions(+), 49679 deletions(-) rename Game/Assets/Prefabs/{Register Drawer.prefab.meta => Mark Assets.meta} (57%) rename Game/Assets/Prefabs/{ => Mark Assets}/Chest and Drawer Interactable.prefab (100%) rename Game/Assets/Prefabs/{ => Mark Assets}/Chest and Drawer Interactable.prefab.meta (100%) rename Game/Assets/Prefabs/{ => Mark Assets}/Drawer (Moving).prefab (100%) rename Game/Assets/Prefabs/{ => Mark Assets}/Drawer (Moving).prefab.meta (100%) rename Game/Assets/Prefabs/{ => Mark Assets}/Drawer Interactable (Dynamic Component).prefab (100%) rename Game/Assets/Prefabs/{ => Mark Assets}/Drawer Interactable (Dynamic Component).prefab.meta (100%) delete mode 100644 Game/Assets/Prefabs/Register Drawer 1.prefab delete mode 100644 Game/Assets/Prefabs/Register Drawer 1.prefab.meta delete mode 100644 Game/Assets/Prefabs/Register Drawer.prefab rename Game/Assets/Prefabs/{Broom.prefab => Reza Assets/Broom_Reza.prefab} (87%) rename Game/Assets/Prefabs/{Broom.prefab.meta => Reza Assets/Broom_Reza.prefab.meta} (100%) rename Game/Assets/Prefabs/{dust.fbx => Reza Assets/DirtModel_Reza.fbx} (100%) rename Game/Assets/Prefabs/{dust.fbx.meta => Reza Assets/DirtModel_Reza.fbx.meta} (100%) rename Game/Assets/Prefabs/{Waterfall 1 (1).prefab.meta => Wailam Assets.meta} (57%) rename Game/Assets/Prefabs/{ => Wailam Assets}/Toothbrush_Wailam.prefab (100%) rename Game/Assets/Prefabs/{ => Wailam Assets}/Toothbrush_Wailam.prefab.meta (100%) delete mode 100644 Game/Assets/Prefabs/Waterfall 1 (1).prefab delete mode 100644 Game/Assets/Scripts/SweepingTask.cs delete mode 100644 Game/Assets/Scripts/SweepingTask.cs.meta diff --git a/Game/Assets/Prefabs/Register Drawer.prefab.meta b/Game/Assets/Prefabs/Mark Assets.meta similarity index 57% rename from Game/Assets/Prefabs/Register Drawer.prefab.meta rename to Game/Assets/Prefabs/Mark Assets.meta index 3b19274..3873150 100644 --- a/Game/Assets/Prefabs/Register Drawer.prefab.meta +++ b/Game/Assets/Prefabs/Mark Assets.meta @@ -1,6 +1,7 @@ fileFormatVersion: 2 -guid: 5ad5b6a5073218e4ab4bc1b9b3e53d8a -PrefabImporter: +guid: 7e29335c4b19bee47a6362027adb8193 +folderAsset: yes +DefaultImporter: externalObjects: {} userData: assetBundleName: diff --git a/Game/Assets/Prefabs/Chest and Drawer Interactable.prefab b/Game/Assets/Prefabs/Mark Assets/Chest and Drawer Interactable.prefab similarity index 100% rename from Game/Assets/Prefabs/Chest and Drawer Interactable.prefab rename to Game/Assets/Prefabs/Mark Assets/Chest and Drawer Interactable.prefab diff --git a/Game/Assets/Prefabs/Chest and Drawer Interactable.prefab.meta b/Game/Assets/Prefabs/Mark Assets/Chest and Drawer Interactable.prefab.meta similarity index 100% rename from Game/Assets/Prefabs/Chest and Drawer Interactable.prefab.meta rename to Game/Assets/Prefabs/Mark Assets/Chest and Drawer Interactable.prefab.meta diff --git a/Game/Assets/Prefabs/Drawer (Moving).prefab b/Game/Assets/Prefabs/Mark Assets/Drawer (Moving).prefab similarity index 100% rename from Game/Assets/Prefabs/Drawer (Moving).prefab rename to Game/Assets/Prefabs/Mark Assets/Drawer (Moving).prefab diff --git a/Game/Assets/Prefabs/Drawer (Moving).prefab.meta b/Game/Assets/Prefabs/Mark Assets/Drawer (Moving).prefab.meta similarity index 100% rename from Game/Assets/Prefabs/Drawer (Moving).prefab.meta rename to Game/Assets/Prefabs/Mark Assets/Drawer (Moving).prefab.meta diff --git a/Game/Assets/Prefabs/Drawer Interactable (Dynamic Component).prefab b/Game/Assets/Prefabs/Mark Assets/Drawer Interactable (Dynamic Component).prefab similarity index 100% rename from Game/Assets/Prefabs/Drawer Interactable (Dynamic Component).prefab rename to Game/Assets/Prefabs/Mark Assets/Drawer Interactable (Dynamic Component).prefab diff --git a/Game/Assets/Prefabs/Drawer Interactable (Dynamic Component).prefab.meta b/Game/Assets/Prefabs/Mark Assets/Drawer Interactable (Dynamic Component).prefab.meta similarity index 100% rename from Game/Assets/Prefabs/Drawer Interactable (Dynamic Component).prefab.meta rename to Game/Assets/Prefabs/Mark Assets/Drawer Interactable (Dynamic Component).prefab.meta diff --git a/Game/Assets/Prefabs/Register Drawer 1.prefab b/Game/Assets/Prefabs/Register Drawer 1.prefab deleted file mode 100644 index 2dd602d..0000000 --- a/Game/Assets/Prefabs/Register Drawer 1.prefab +++ /dev/null @@ -1,738 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!1 &3422793206008037373 -GameObject: - 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I should clean up first."; StartCoroutine(HideMessageAfterSeconds(storyPanelUI, 10f)); - } } @@ -101,7 +100,14 @@ public class BedroomTask : MonoBehaviour // If player has collected/thrown required amount of trash if (trashCollected >= trashRequired) { - GameManager.Instance.BedroomTaskComplete(); + if (GameManager.Instance == null) + { + Debug.LogError("GameManager instance is null!"); + } + else + { + GameManager.Instance.BedroomTaskComplete(); + } // Call unlocking door function/sequence StartCoroutine(PlaySoundSequence()); @@ -193,6 +199,9 @@ public class BedroomTask : MonoBehaviour private IEnumerator PlaySoundSequence() { + storyText.text = "!!!"; + storyPanelUI.SetActive(true); + // Play footsteps of parents walking away audioSource.PlayOneShot(footstepsSound); yield return new WaitForSeconds(footstepsSound.length); @@ -200,12 +209,14 @@ public class BedroomTask : MonoBehaviour // Play a door slam after the footsteps clip ends audioSource.PlayOneShot(doorSlamSound); yield return new WaitForSeconds(doorSlamSound.length); + + // Clear the "!!!" + storyText.text = ""; // Unlocks the door after the clips and update the story UnlockDoor(); storyText.text = "They finally left... just as soon as I finished cleaning. 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