game(interaction): JUST LET ME GRAAAB EMMMM
PLEEEAAAASEEEEE
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|
File diff suppressed because one or more lines are too long
|
@ -3,41 +3,111 @@ using UnityEngine;
|
||||||
|
|
||||||
public class DrawerDynamicJointConfiguration : MonoBehaviour
|
public class DrawerDynamicJointConfiguration : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum MovementAxis
|
[Header("mark's dynamic drawer component")]
|
||||||
|
[Space(10)]
|
||||||
|
[HelpBox("make sure every child inside both prefabs are under the" +
|
||||||
|
"'Interactable Environment' layer.\n\n" +
|
||||||
|
"whatever object geometry under the " +
|
||||||
|
"interactable prefab should have a convex mesh collider!\n\n" +
|
||||||
|
"any physics silliness may be fixable by adjusting the XR Grab Interactable " +
|
||||||
|
"> Track Position > Velocity Scale\n\n" +
|
||||||
|
"ANY immediate children objects must have their transforms reset to 0 0 0 " +
|
||||||
|
"so that the ConfigurableJoint would be positioned correctly",
|
||||||
|
HelpBoxMessageType.Error)]
|
||||||
|
[Space(10)]
|
||||||
|
[SerializeField]
|
||||||
|
private MovementAxis movementAxis = MovementAxis.Z;
|
||||||
|
|
||||||
|
[SerializeField] private float maxMovementDistance = 0.5f;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
// get configurable joint component
|
||||||
|
var cJoint = GetComponent<ConfigurableJoint>();
|
||||||
|
if (cJoint == null)
|
||||||
|
throw new Exception("Drawer (Dynamic): ConfigurableJoint component not found");
|
||||||
|
|
||||||
|
// lock all motions (linear + angular) except for the desired (linear) axis
|
||||||
|
cJoint.xMotion = movementAxis == MovementAxis.X ? ConfigurableJointMotion.Limited : ConfigurableJointMotion.Locked;
|
||||||
|
cJoint.yMotion = movementAxis == MovementAxis.Y ? ConfigurableJointMotion.Limited : ConfigurableJointMotion.Locked;
|
||||||
|
cJoint.zMotion = movementAxis == MovementAxis.Z ? ConfigurableJointMotion.Limited : ConfigurableJointMotion.Locked;
|
||||||
|
cJoint.angularXMotion = ConfigurableJointMotion.Locked;
|
||||||
|
cJoint.angularYMotion = ConfigurableJointMotion.Locked;
|
||||||
|
cJoint.angularZMotion = ConfigurableJointMotion.Locked;
|
||||||
|
|
||||||
|
// set linear limit
|
||||||
|
cJoint.linearLimit = new SoftJointLimit
|
||||||
|
{
|
||||||
|
limit = maxMovementDistance,
|
||||||
|
bounciness = 0,
|
||||||
|
contactDistance = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
// guess the handle collider lol
|
||||||
|
Collider drawerDoorHandleCollider = GetComponentInChildren<BoxCollider>();
|
||||||
|
if (drawerDoorHandleCollider == null)
|
||||||
|
{
|
||||||
|
drawerDoorHandleCollider = GetComponentInChildren<SphereCollider>();
|
||||||
|
if (drawerDoorHandleCollider == null)
|
||||||
|
{
|
||||||
|
drawerDoorHandleCollider = GetComponentInChildren<CapsuleCollider>();
|
||||||
|
if (drawerDoorHandleCollider == null)
|
||||||
|
{
|
||||||
|
drawerDoorHandleCollider = GetComponentInChildren<MeshCollider>();
|
||||||
|
if (drawerDoorHandleCollider == null)
|
||||||
|
throw new Exception("Drawer (Dynamic): Drawer door handle collider not found");
|
||||||
|
|
||||||
|
Debug.Log("Drawer (Dynamic): MeshCollider collider found");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Drawer (Dynamic): CapsuleCollider found");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Drawer (Dynamic): SphereCollider found");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Drawer (Dynamic): BoxCollider found");
|
||||||
|
}
|
||||||
|
|
||||||
|
// prevent the joint from moving the connected body to the joint's anchor
|
||||||
|
// cj.autoConfigureConnectedAnchor = false;
|
||||||
|
|
||||||
|
// set the joint's anchor to the handle's world position
|
||||||
|
var handleWorldPosition =
|
||||||
|
drawerDoorHandleCollider.transform.TransformPoint(drawerDoorHandleCollider.bounds.center);
|
||||||
|
var jointAnchor = cJoint.transform.InverseTransformPoint(handleWorldPosition);
|
||||||
|
switch (movementAxis)
|
||||||
|
{
|
||||||
|
case MovementAxis.X:
|
||||||
|
jointAnchor.y = 0;
|
||||||
|
jointAnchor.z = 0;
|
||||||
|
break;
|
||||||
|
case MovementAxis.Y:
|
||||||
|
jointAnchor.x = 0;
|
||||||
|
jointAnchor.z = 0;
|
||||||
|
break;
|
||||||
|
case MovementAxis.Z:
|
||||||
|
jointAnchor.x = 0;
|
||||||
|
jointAnchor.y = 0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
jointAnchor = Vector3.zero;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
cJoint.anchor = jointAnchor;
|
||||||
|
|
||||||
|
Debug.Log($"Drawer (Dynamic): set to {jointAnchor}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private enum MovementAxis
|
||||||
{
|
{
|
||||||
X,
|
X,
|
||||||
Y,
|
Y,
|
||||||
Z
|
Z
|
||||||
}
|
}
|
||||||
|
|
||||||
[Header("mark's dynamic drawer component")]
|
|
||||||
[Space(10)]
|
|
||||||
[HelpBox("make sure every child inside both prefabs are under the 'Interactable Environment' layer, thx", HelpBoxMessageType.Warning)]
|
|
||||||
[Space(10)]
|
|
||||||
[SerializeField] private MovementAxis movementAxis = MovementAxis.Z;
|
|
||||||
[SerializeField] private float maxDistance = 0.5f;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
// get configurable joint component
|
|
||||||
var cj = GetComponent<ConfigurableJoint>();
|
|
||||||
if (cj == null)
|
|
||||||
throw new Exception("Drawer (Dynamic): ConfigurableJoint component not found");
|
|
||||||
|
|
||||||
// lock all motions (linear + angular) except for the desired (linear) axis
|
|
||||||
cj.xMotion = movementAxis == MovementAxis.X ? ConfigurableJointMotion.Limited : ConfigurableJointMotion.Locked;
|
|
||||||
cj.yMotion = movementAxis == MovementAxis.Y ? ConfigurableJointMotion.Limited : ConfigurableJointMotion.Locked;
|
|
||||||
cj.zMotion = movementAxis == MovementAxis.Z ? ConfigurableJointMotion.Limited : ConfigurableJointMotion.Locked;
|
|
||||||
cj.angularXMotion = ConfigurableJointMotion.Locked;
|
|
||||||
cj.angularYMotion = ConfigurableJointMotion.Locked;
|
|
||||||
cj.angularZMotion = ConfigurableJointMotion.Locked;
|
|
||||||
|
|
||||||
// set linear limit
|
|
||||||
cj.linearLimit = new SoftJointLimit
|
|
||||||
{
|
|
||||||
limit = maxDistance,
|
|
||||||
bounciness = 0,
|
|
||||||
contactDistance = 0
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
Loading…
Add table
Reference in a new issue