camera effects

This commit is contained in:
yauwailam 2025-02-04 14:06:40 +08:00
parent 7b1b1f3551
commit 616beb5574
17 changed files with 1943 additions and 9479 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Camerashake : MonoBehaviour
{
[SerializeField] private float shakeMagnitude = 0.05f;
[SerializeField] private bool isShaking = false; // Toggle shaking on/off
private Transform cameraOffsetTransform;
private Vector3 originalLocalPos;
private void Start()
{
cameraOffsetTransform = transform; // Attach this script to Camera Offset
originalLocalPos = cameraOffsetTransform.localPosition;
}
private void Update()
{
if (isShaking)
{
cameraOffsetTransform.localPosition = originalLocalPos + (Vector3)Random.insideUnitSphere * shakeMagnitude;
}
else
{
cameraOffsetTransform.localPosition = originalLocalPos; // Reset when not shaking
}
}
// Public methods to enable/disable shaking dynamically
public void StartShaking(float magnitude = -1)
{
if (magnitude > 0) shakeMagnitude = magnitude;
isShaking = true;
}
public void StopShaking()
{
isShaking = false;
cameraOffsetTransform.localPosition = originalLocalPos; // Ensure reset
}
}

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// ******------------------------------------------------------******
// ProgressHelper.cs
//
// Author:
// K.Sinan Acar <ksa@puzzledwizard.com>
//
// Copyright (c) 2019 PuzzledWizard
//
// ******------------------------------------------------------******
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace PW
{
public class ProgressHelper : MonoBehaviour
{
public Image m_Image;
public void UpdateProcessUI(float curAmount,float totalProcess)
{
if (m_Image != null)
m_Image.fillAmount = curAmount / totalProcess;
}
public void ToggleHelper(bool result)
{
gameObject.SetActive(result);
m_Image.fillAmount = 0;
}
}
}

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