From 616beb5574702b9004dca3e54d13d475d79bfbd2 Mon Sep 17 00:00:00 2001 From: yauwailam Date: Tue, 4 Feb 2025 14:06:40 +0800 Subject: [PATCH] camera effects --- ...s interaction.meta => Camera effects.meta} | 2 +- Game/Assets/Camera effects/Camerashake.cs | 43 + .../Camerashake.cs.meta} | 2 +- .../Viginettevolume Profile.asset | 0 .../Viginettevolume Profile.asset.meta | 0 .../colordistortion Profile.asset | 44 + .../colordistortion Profile.asset.meta | 8 + Game/Assets/ProgressHelper.cs | 37 - Game/Assets/ProgressHelper.prefab | 359 -- .../3.0.3/Scenes/Color distort.unity | 883 +++ .../3.0.3/Scenes/Color distort.unity.meta} | 3 +- .../3.0.3/Scenes/camera shake.unity | 960 +++ .../3.0.3/Scenes/camera shake.unity.meta} | 4 +- .../Assets/Shaders/Waterfall Foam.shadergraph | 5345 ----------------- .../Shaders/Waterfall Foam.shadergraph.meta | 10 - Game/Assets/Shaders/Waterfall.shadergraph | 3712 ------------ .../Assets/Shaders/Waterfall.shadergraph.meta | 10 - 17 files changed, 1943 insertions(+), 9479 deletions(-) rename Game/Assets/{Samples/XR Interaction Toolkit/3.0.3/Scenes/Wai Lam's interaction.meta => Camera effects.meta} (77%) create mode 100644 Game/Assets/Camera effects/Camerashake.cs rename Game/Assets/{ProgressHelper.cs.meta => Camera effects/Camerashake.cs.meta} (83%) rename Game/Assets/{Samples/XR Interaction Toolkit/3.0.3/Scenes/Wai Lam's interaction => Camera effects}/Viginettevolume Profile.asset (100%) rename Game/Assets/{Samples/XR Interaction Toolkit/3.0.3/Scenes/Wai Lam's interaction => Camera effects}/Viginettevolume Profile.asset.meta (100%) create mode 100644 Game/Assets/Camera effects/colordistortion Profile.asset create mode 100644 Game/Assets/Camera effects/colordistortion Profile.asset.meta delete mode 100644 Game/Assets/ProgressHelper.cs delete mode 100644 Game/Assets/ProgressHelper.prefab create mode 100644 Game/Assets/Samples/XR Interaction Toolkit/3.0.3/Scenes/Color distort.unity rename Game/Assets/{Shaders.meta => Samples/XR Interaction Toolkit/3.0.3/Scenes/Color distort.unity.meta} (67%) create mode 100644 Game/Assets/Samples/XR Interaction Toolkit/3.0.3/Scenes/camera shake.unity rename Game/Assets/{ProgressHelper.prefab.meta => Samples/XR Interaction Toolkit/3.0.3/Scenes/camera shake.unity.meta} (63%) delete mode 100644 Game/Assets/Shaders/Waterfall Foam.shadergraph delete mode 100644 Game/Assets/Shaders/Waterfall Foam.shadergraph.meta delete mode 100644 Game/Assets/Shaders/Waterfall.shadergraph delete mode 100644 Game/Assets/Shaders/Waterfall.shadergraph.meta diff --git a/Game/Assets/Samples/XR Interaction Toolkit/3.0.3/Scenes/Wai Lam's interaction.meta b/Game/Assets/Camera effects.meta similarity index 77% rename from Game/Assets/Samples/XR Interaction Toolkit/3.0.3/Scenes/Wai Lam's interaction.meta rename to Game/Assets/Camera effects.meta index 752dd03..5ff7701 100644 --- a/Game/Assets/Samples/XR Interaction Toolkit/3.0.3/Scenes/Wai Lam's interaction.meta +++ b/Game/Assets/Camera effects.meta @@ -1,5 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originalLocalPos + (Vector3)Random.insideUnitSphere * shakeMagnitude; + } + else + { + cameraOffsetTransform.localPosition = originalLocalPos; // Reset when not shaking + } + } + + // Public methods to enable/disable shaking dynamically + public void StartShaking(float magnitude = -1) + { + if (magnitude > 0) shakeMagnitude = magnitude; + isShaking = true; + } + + public void StopShaking() + { + isShaking = false; + cameraOffsetTransform.localPosition = originalLocalPos; // Ensure reset + } +} diff --git a/Game/Assets/ProgressHelper.cs.meta b/Game/Assets/Camera effects/Camerashake.cs.meta similarity index 83% rename from Game/Assets/ProgressHelper.cs.meta rename to Game/Assets/Camera effects/Camerashake.cs.meta index 9a17c45..c5deed6 100644 --- a/Game/Assets/ProgressHelper.cs.meta +++ b/Game/Assets/Camera effects/Camerashake.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 4b1f4f8f4c07c9d47ab772a2e4af8323 +guid: 829050d920c070f4783f067cdcb74217 MonoImporter: externalObjects: {} 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