game(scripts): commenting
This commit is contained in:
parent
0d5860137a
commit
448e711289
2 changed files with 14 additions and 1 deletions
|
@ -133,6 +133,11 @@ public class InfoCollector : MonoBehaviour
|
||||||
isDisplaying = false;
|
isDisplaying = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// mark : this info collecting mechanism is more of easter eggs and if the players are
|
||||||
|
// observant enough to look around the room / find out what the character is going through
|
||||||
|
|
||||||
|
// can use this as statistics of what players tend to focus on
|
||||||
|
|
||||||
string GetObjectInfo(GameObject obj)
|
string GetObjectInfo(GameObject obj)
|
||||||
{
|
{
|
||||||
// Check if the object's name is the same
|
// Check if the object's name is the same
|
||||||
|
|
|
@ -61,6 +61,14 @@ public class PhoneInteraction : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// mark : this is whether the player chooses between seeking help/not seeking help
|
||||||
|
// maybe because they were scared or smtg?
|
||||||
|
|
||||||
|
// we can save this to ask them why they chose this and gather info on this bcos
|
||||||
|
// that time i pitched this to a teacher they were happy
|
||||||
|
|
||||||
|
// smtg along the lines of the MSF wanting to know how to improve and get people to reach out???
|
||||||
|
|
||||||
private void AnswerCall()
|
private void AnswerCall()
|
||||||
{
|
{
|
||||||
choiceMade = true;
|
choiceMade = true;
|
||||||
|
|
Loading…
Add table
Reference in a new issue