diff --git a/Game/Assets/Scripts/InfoCollector.cs b/Game/Assets/Scripts/InfoCollector.cs index 5a84b91..50b3732 100644 --- a/Game/Assets/Scripts/InfoCollector.cs +++ b/Game/Assets/Scripts/InfoCollector.cs @@ -132,7 +132,12 @@ public class InfoCollector : MonoBehaviour // Allows new information to be displayed isDisplaying = false; } - + + // mark : this info collecting mechanism is more of easter eggs and if the players are + // observant enough to look around the room / find out what the character is going through + + // can use this as statistics of what players tend to focus on + string GetObjectInfo(GameObject obj) { // Check if the object's name is the same diff --git a/Game/Assets/Scripts/PhoneInteraction.cs b/Game/Assets/Scripts/PhoneInteraction.cs index 4585979..a9268a9 100644 --- a/Game/Assets/Scripts/PhoneInteraction.cs +++ b/Game/Assets/Scripts/PhoneInteraction.cs @@ -60,6 +60,14 @@ public class PhoneInteraction : MonoBehaviour } } } + + // mark : this is whether the player chooses between seeking help/not seeking help + // maybe because they were scared or smtg? + + // we can save this to ask them why they chose this and gather info on this bcos + // that time i pitched this to a teacher they were happy + + // smtg along the lines of the MSF wanting to know how to improve and get people to reach out??? private void AnswerCall() {