2025-02-11 15:09:12 +08:00
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/*
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Author : Wai Lam
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2025-02-13 15:11:41 +08:00
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Date : 13/2/2025
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Description : Counting days
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2025-02-11 15:09:12 +08:00
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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2025-02-13 15:11:41 +08:00
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using TMPro;
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using System;
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2025-02-11 15:09:12 +08:00
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public class CanvasFade : MonoBehaviour
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{
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2025-02-13 15:11:41 +08:00
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public CanvasGroup dayPanel; // Assign the UI Panel
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public TextMeshProUGUI dayText; // Assign the TextMeshPro UI
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public static event Action OnDayPanelHidden;
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private void Start()
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2025-02-11 15:09:12 +08:00
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{
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2025-02-13 15:11:41 +08:00
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if (GameManager.Instance != null)
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2025-02-11 15:09:12 +08:00
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{
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2025-02-13 15:11:41 +08:00
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int dayNumber = GameManager.Instance.currentDay;
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dayText.text = "Day " + dayNumber;
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2025-02-11 15:09:12 +08:00
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}
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2025-02-13 15:11:41 +08:00
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StartCoroutine(FadeOutPanel());
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2025-02-11 15:09:12 +08:00
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}
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2025-02-13 15:11:41 +08:00
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private IEnumerator FadeOutPanel()
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2025-02-11 15:09:12 +08:00
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{
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2025-02-13 15:11:41 +08:00
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dayPanel.alpha = 1f;
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dayPanel.gameObject.SetActive(true);
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2025-02-11 15:31:52 +08:00
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2025-02-13 15:11:41 +08:00
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yield return new WaitForSeconds(3f); // Display for 3 seconds
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2025-02-11 15:31:52 +08:00
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2025-02-13 15:11:41 +08:00
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float fadeDuration = 1.5f;
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float elapsedTime = 0f;
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2025-02-11 15:31:52 +08:00
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2025-02-13 15:11:41 +08:00
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while (elapsedTime < fadeDuration)
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{
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elapsedTime += Time.deltaTime;
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dayPanel.alpha = Mathf.Lerp(1f, 0f, elapsedTime / fadeDuration);
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2025-02-11 15:09:12 +08:00
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yield return null;
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}
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2025-02-13 15:11:41 +08:00
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dayPanel.gameObject.SetActive(false);
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OnDayPanelHidden?.Invoke();
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2025-02-11 15:31:52 +08:00
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2025-02-11 15:09:12 +08:00
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}
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}
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