Added days

This commit is contained in:
yauwailam 2025-02-13 15:11:41 +08:00
parent 498105cd17
commit 15246a9af2
6 changed files with 114 additions and 75 deletions

View file

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View file

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@ -219415,6 +219425,16 @@ MonoBehaviour:
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View file

@ -81,15 +81,49 @@ public class BedroomTask : MonoBehaviour
}
}
// Hide the story panel at the start
if (storyPanelUI != null)
storyPanelUI.SetActive(false);
// Subscribe to the event from DayPanelManager
CanvasFade.OnDayPanelHidden += ShowStoryText;
// if (storyPanelUI != null && storyText != null)
// {
// storyPanelUI.SetActive(true);
// storyText.text = "My parents are still home... I should clean up first.";
// StartCoroutine(ClearMessageAfterSeconds(7f));
// }
}
private void OnDestroy()
{
// Unsubscribe to prevent memory leaks
CanvasFade.OnDayPanelHidden -= ShowStoryText;
}
private void ShowStoryText()
{
// Activate story panel and show text after the Day Panel disappears
StartCoroutine(DelayedStoryText());
}
private IEnumerator DelayedStoryText()
{
yield return new WaitForSeconds(0.5f); // Small delay to ensure smooth transition
if (storyPanelUI != null && storyText != null)
{
storyPanelUI.SetActive(true);
storyText.text = "My parents are still home... I should clean up first.";
StartCoroutine(ClearMessageAfterSeconds(7f));
}
}
// Functions when trash is collected/thrown
public void CollectTrash()
{

View file

@ -1,82 +1,52 @@
/*
Author : Wai Lam
Date : 11/2/2025
Description : Car obstacle
Date : 13/2/2025
Description : Counting days
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using TMPro;
using System;
public class CanvasFade : MonoBehaviour
{
public CanvasGroup fadeCanvasGroup; // Assign in Inspector
public float fadeDuration = 1f; // Duration for fade in/out
public float displayDuration = 5f; // Time the UI stays fully visible
public string nextSceneName; // Name of the scene to load
public AudioSource[] audioSources;
private bool hasTriggered = false; // Prevent multiple triggers
private void OnTriggerEnter(Collider other)
public CanvasGroup dayPanel; // Assign the UI Panel
public TextMeshProUGUI dayText; // Assign the TextMeshPro UI
public static event Action OnDayPanelHidden;
private void Start()
{
// Check if the player entered the trigger
if (!hasTriggered && other.CompareTag("Player"))
if (GameManager.Instance != null)
{
hasTriggered = true;
StartCoroutine(FadeInAndLoadScene());
}
}
IEnumerator FadeInAndLoadScene()
{
// Fade In
yield return StartCoroutine(Fade(0f, 1f, fadeDuration));
// Display UI for 5 seconds
yield return new WaitForSeconds(displayDuration);
// Load the next scene
SceneManager.LoadScene(nextSceneName);
}
IEnumerator Fade(float startAlpha, float endAlpha, float duration)
{
float elapsed = 0f;
fadeCanvasGroup.alpha = startAlpha;
float[] startVolumes = new float[audioSources.Length];
for (int i = 0; i < audioSources.Length; i++)
{
startVolumes[i] = audioSources[i] != null ? audioSources[i].volume : 1f;
int dayNumber = GameManager.Instance.currentDay;
dayText.text = "Day " + dayNumber;
}
while (elapsed < duration)
StartCoroutine(FadeOutPanel());
}
private IEnumerator FadeOutPanel()
{
dayPanel.alpha = 1f;
dayPanel.gameObject.SetActive(true);
yield return new WaitForSeconds(3f); // Display for 3 seconds
float fadeDuration = 1.5f;
float elapsedTime = 0f;
while (elapsedTime < fadeDuration)
{
elapsed += Time.deltaTime;
float t = elapsed / duration;
fadeCanvasGroup.alpha = Mathf.Lerp(startAlpha, endAlpha, t);
for (int i = 0; i < audioSources.Length; i++)
{
if (audioSources[i] != null)
{
audioSources[i].volume = Mathf.Lerp(startVolumes[i], 0f, t);
}
}
elapsedTime += Time.deltaTime;
dayPanel.alpha = Mathf.Lerp(1f, 0f, elapsedTime / fadeDuration);
yield return null;
}
fadeCanvasGroup.alpha = endAlpha;
dayPanel.gameObject.SetActive(false);
OnDayPanelHidden?.Invoke();
for (int i = 0; i < audioSources.Length; i++)
{
if (audioSources[i] != null)
{
audioSources[i].volume = 0f;
}
}
}
}

View file

@ -15,6 +15,8 @@ public class GameManager : MonoBehaviour
/// Define instance field for accessing the singleton elsewhere
/// </summary>
public static GameManager Instance;
public int currentDay = 1;
// Defines UI references
[Header("UI References")]
@ -145,4 +147,9 @@ public class GameManager : MonoBehaviour
{
goToSchool = true;
}
public void IncrementDay()
{
currentDay++;
}
}

View file

@ -69,6 +69,10 @@ public class GoToSchool : MonoBehaviour
GameManager.Instance.GoToSchoolTaskComplete();
}
if (GameManager.Instance != null)
{
GameManager.Instance.IncrementDay();
}
}
IEnumerator FadeInAndLoadScene()