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Author | SHA1 | Date | |
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Mark Joshwel | a00f8c9b7c | ||
Mark Joshwel | ce7aec894a |
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- heading: Welcome to the Universal Render Pipeline
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|
|
@ -4,7 +4,9 @@
|
||||||
* description: game manager singleton for a single source of truth state management
|
* description: game manager singleton for a single source of truth state management
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// singleton class for managing the game state as a single source of truth
|
/// singleton class for managing the game state as a single source of truth
|
||||||
|
@ -17,11 +19,11 @@ public class GameManager : MonoBehaviour
|
||||||
public enum DisplayState
|
public enum DisplayState
|
||||||
{
|
{
|
||||||
Game,
|
Game,
|
||||||
ScreenMainMenu, // done
|
ScreenMainMenu,
|
||||||
ScreenOptionsMenu, // done
|
ScreenOptionsMenu,
|
||||||
OverlayPauseMenu, // TODO
|
OverlayPauseMenu,
|
||||||
OverlayCompleteUnderTimeMenu, // TODO
|
OverlayCompleteUnderTimeMenu,
|
||||||
OverlayFailedOverTimeMenu, // TODO
|
OverlayFailedOverTimeMenu,
|
||||||
UnassociatedState
|
UnassociatedState
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -30,6 +32,11 @@ public enum DisplayState
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static GameManager Instance;
|
public static GameManager Instance;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// property to store the heads-up display game object
|
||||||
|
/// </summary>
|
||||||
|
[SerializeField] private GameObject headsUpDisplay;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// the current state of the game
|
/// the current state of the game
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -40,9 +47,11 @@ public enum DisplayState
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Paused => _state != DisplayState.Game;
|
public bool Paused => _state != DisplayState.Game;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// function to set doesn't destroy on load and checks for multiple instances
|
/// function to set doesn't destroy on load and checks for multiple instances
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <exception cref="NullReferenceException">thrown if a Heads-Up Display game object isn't set in the properties</exception>
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
// check if instance hasn't been set yet
|
// check if instance hasn't been set yet
|
||||||
|
@ -63,6 +72,10 @@ private void Awake()
|
||||||
// destroy the new instance if it's not the singleton instance
|
// destroy the new instance if it's not the singleton instance
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// check if the heads-up display is set
|
||||||
|
if (headsUpDisplay == null)
|
||||||
|
throw new NullReferenceException("GameManager: heads-up display is not set in game manager properties");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -71,7 +84,10 @@ private void Awake()
|
||||||
// /// <exception cref="Exception">generic exception it couldn't verify a safe state when starting the game</exception>
|
// /// <exception cref="Exception">generic exception it couldn't verify a safe state when starting the game</exception>
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
// set to the main menu state
|
||||||
SetDisplayState(DisplayState.ScreenMainMenu);
|
SetDisplayState(DisplayState.ScreenMainMenu);
|
||||||
|
// pause the game
|
||||||
|
PauseGameHelper(DisplayState.ScreenMainMenu);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -113,6 +129,15 @@ private void PauseGameHelper(DisplayState incomingState)
|
||||||
Debug.Log("GameManager.PauseGameHelper: freeing cursor for main menu");
|
Debug.Log("GameManager.PauseGameHelper: freeing cursor for main menu");
|
||||||
Cursor.lockState = CursorLockMode.None;
|
Cursor.lockState = CursorLockMode.None;
|
||||||
Cursor.visible = true;
|
Cursor.visible = true;
|
||||||
|
|
||||||
|
Debug.Log(GameObject.FindGameObjectWithTag("Player"));
|
||||||
|
var playerInput = GameObject.Find("PlayerArmature")?.GetComponent<PlayerInput>();
|
||||||
|
Debug.Log($"playerController={playerInput}");
|
||||||
|
if (playerInput != null)
|
||||||
|
{
|
||||||
|
Debug.Log("GameManager.PauseGameHelper: sentencing player input/control to a ball and chain boowomp");
|
||||||
|
playerInput.enabled = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if the current and incoming states are the same, then we shouldn't do anything,
|
// if the current and incoming states are the same, then we shouldn't do anything,
|
||||||
|
@ -126,9 +151,9 @@ private void PauseGameHelper(DisplayState incomingState)
|
||||||
// hide any menu that is currently showing
|
// hide any menu that is currently showing
|
||||||
HideMenuHelper();
|
HideMenuHelper();
|
||||||
|
|
||||||
// get all child menus in the "Menus" parent object
|
// get all child interfaces in the "Interfaces" parent object
|
||||||
foreach (var menuParent in GameObject.FindGameObjectsWithTag("Interfaces"))
|
foreach (var interfaces in GameObject.FindGameObjectsWithTag("Interfaces"))
|
||||||
foreach (Transform menu in menuParent.transform)
|
foreach (Transform menu in interfaces.transform)
|
||||||
{
|
{
|
||||||
// show the menu based on the incoming state
|
// show the menu based on the incoming state
|
||||||
// get the associated state of the menu
|
// get the associated state of the menu
|
||||||
|
@ -166,13 +191,19 @@ private void ResumeGameHelper(DisplayState incomingState)
|
||||||
}
|
}
|
||||||
|
|
||||||
// else, we should resume the game
|
// else, we should resume the game
|
||||||
|
Debug.Log("GameManager.ResumeGameHelper: resuming game");
|
||||||
Time.timeScale = 1f;
|
Time.timeScale = 1f;
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
Debug.Log("GameManager.ResumeGameHelper: resuming game");
|
|
||||||
|
|
||||||
// hide any menu that is currently showing
|
// hide any menu that is currently showing
|
||||||
HideMenuHelper();
|
HideMenuHelper();
|
||||||
|
|
||||||
|
// free the character controller
|
||||||
|
var playerInput = GameObject.Find("PlayerArmature")?.GetComponent<PlayerInput>();
|
||||||
|
if (playerInput == null) return;
|
||||||
|
Debug.Log("GameManager.ResumeGameHelper: enabling player input/control");
|
||||||
|
playerInput.enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -203,11 +234,23 @@ public void SetDisplayState(DisplayState displayState)
|
||||||
// if we're transitioning into gameplay or into the main menu,
|
// if we're transitioning into gameplay or into the main menu,
|
||||||
// we'll need a post-step to enable the correct camera
|
// we'll need a post-step to enable the correct camera
|
||||||
if (displayState is not (DisplayState.Game or DisplayState.ScreenMainMenu))
|
if (displayState is not (DisplayState.Game or DisplayState.ScreenMainMenu))
|
||||||
|
{
|
||||||
|
Debug.Log($"GameManager.SetDisplayState({displayState}): skipping post-step");
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// get all MainCamera-tagged objects and disable them
|
// disabling (1): disable the 'Menu Camera' camera
|
||||||
|
var menuCameraObject = GameObject.Find("Menu Camera")?.GetComponent<Camera>();
|
||||||
|
if (menuCameraObject != null)
|
||||||
|
{
|
||||||
|
Debug.Log("GameManager.SetDisplayState: disabling 'Menu Camera' camera");
|
||||||
|
menuCameraObject.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// disabling (2): get all MainCamera-tagged objects and disable them
|
||||||
foreach (var mainCameraObject in GameObject.FindGameObjectsWithTag("MainCamera"))
|
foreach (var mainCameraObject in GameObject.FindGameObjectsWithTag("MainCamera"))
|
||||||
{
|
{
|
||||||
|
Debug.Log($"GameManager.SetDisplayState: disabling 'MainCamera' camera {mainCameraObject}");
|
||||||
// find the camera component
|
// find the camera component
|
||||||
var potentialCamera = mainCameraObject.GetComponent<Camera>();
|
var potentialCamera = mainCameraObject.GetComponent<Camera>();
|
||||||
// if the object doesn't have a camera component, skip it
|
// if the object doesn't have a camera component, skip it
|
||||||
|
@ -224,7 +267,7 @@ public void SetDisplayState(DisplayState displayState)
|
||||||
switch (displayState)
|
switch (displayState)
|
||||||
{
|
{
|
||||||
// if we're transitioning to the main menu state,
|
// if we're transitioning to the main menu state,
|
||||||
// change the camera to the main menu camera under the "Menus"-tagged parent object
|
// change the camera to the main menu camera named very specifically such
|
||||||
case DisplayState.ScreenMainMenu:
|
case DisplayState.ScreenMainMenu:
|
||||||
Debug.Log("GameManager.SetDisplayState: targeting 'Menu Camera' camera");
|
Debug.Log("GameManager.SetDisplayState: targeting 'Menu Camera' camera");
|
||||||
targetCameraObject = GameObject.Find("Menu Camera");
|
targetCameraObject = GameObject.Find("Menu Camera");
|
||||||
|
@ -237,14 +280,11 @@ public void SetDisplayState(DisplayState displayState)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// find the camera component
|
// find the camera component and enable it
|
||||||
if (targetCameraObject == null) return;
|
var targetCamera = targetCameraObject?.GetComponent<Camera>();
|
||||||
var targetCamera = targetCameraObject.GetComponent<Camera>();
|
|
||||||
if (targetCamera == null) return;
|
if (targetCamera == null) return;
|
||||||
|
|
||||||
// enable the target camera
|
|
||||||
Debug.Log("GameManager.SetDisplayState: enabling target camera");
|
|
||||||
targetCamera.enabled = true;
|
targetCamera.enabled = true;
|
||||||
|
Debug.Log("GameManager.SetDisplayState: enabled target camera");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -59,7 +59,7 @@ public override void OnEnable()
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void OptionStartGame()
|
private void OptionStartGame()
|
||||||
{
|
{
|
||||||
// start game
|
Debug.Log("ScreenMainMenu.OptionStartGame: clicked, starting game");
|
||||||
Game.NewGame();
|
Game.NewGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -69,7 +69,7 @@ private void OptionStartGame()
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void OptionShowOptions()
|
private void OptionShowOptions()
|
||||||
{
|
{
|
||||||
// show the option menu
|
Debug.Log("ScreenMainMenu.OptionShowOptions: clicked, showing options menu");
|
||||||
Game.SetDisplayState(GameManager.DisplayState.ScreenOptionsMenu);
|
Game.SetDisplayState(GameManager.DisplayState.ScreenOptionsMenu);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -79,8 +79,7 @@ private void OptionShowOptions()
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void OptionQuitGame()
|
private void OptionQuitGame()
|
||||||
{
|
{
|
||||||
// quit game
|
Debug.Log("ScreenMainMenu.OptionQuitGame: clicked, quitting game");
|
||||||
Debug.Log("MainMenu.OptionQuitGame: exiting");
|
|
||||||
Game.Quit();
|
Game.Quit();
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -5,7 +5,6 @@ #Root {
|
||||||
|
|
||||||
Button {
|
Button {
|
||||||
background-color: rgb(193, 39, 45);
|
background-color: rgb(193, 39, 45);
|
||||||
width: 40%;
|
|
||||||
height: 25%;
|
height: 25%;
|
||||||
color: rgb(255, 255, 255);
|
color: rgb(255, 255, 255);
|
||||||
font-size: 24px;
|
font-size: 24px;
|
||||||
|
@ -19,4 +18,13 @@ Button {
|
||||||
border-right-color: rgba(0, 0, 0, 0);
|
border-right-color: rgba(0, 0, 0, 0);
|
||||||
border-top-color: rgba(0, 0, 0, 0);
|
border-top-color: rgba(0, 0, 0, 0);
|
||||||
border-bottom-color: rgba(0, 0, 0, 0);
|
border-bottom-color: rgba(0, 0, 0, 0);
|
||||||
|
min-width: 40%;
|
||||||
|
}
|
||||||
|
|
||||||
|
Slider {
|
||||||
|
color: rgb(193, 39, 45);
|
||||||
|
font-size: 24px;
|
||||||
|
}
|
||||||
|
|
||||||
|
Slider > VisualElemement {
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
|
<Style src="project://database/Assets/UI%20Toolkit/Interfaces/Common.uss?fileID=7433441132597879392&guid=7e22eeee55627cf478c5e125a8197039&type=3#Common" />
|
||||||
<ui:VisualElement name="Root" style="flex-grow: 1; justify-content: space-around; align-items: center;">
|
<ui:VisualElement name="Root" style="flex-grow: 1; justify-content: space-around; align-items: center;">
|
||||||
<ui:VisualElement name="VertHolder" style="flex-grow: 1; justify-content: flex-start; align-items: center; align-self: auto; margin-top: 2%;">
|
<ui:VisualElement name="VertHolder" style="flex-grow: 1; justify-content: flex-start; align-items: center; align-self: auto; margin-top: 2%;">
|
||||||
<ui:Label tabindex="-1" parse-escape-sequences="true" display-tooltip-when-elided="true" text="00:53.47" name="Stopwatch" style="color: rgb(255, 255, 255); -unity-text-align: upper-center; white-space: normal; -unity-font: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Bold.otf?fileID=12800000&guid=505dfbc18d2d4604db47ff55755f9dc8&type=3#Fervojo-Bold"); -unity-font-definition: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Bold%20SDF.asset?fileID=11400000&guid=1abb65c0bf74b1649863fc75b2b83ac1&type=2#Fervojo-Bold SDF"); font-size: 32px; margin-bottom: 0; padding-bottom: 0;" />
|
<ui:Label tabindex="-1" parse-escape-sequences="true" display-tooltip-when-elided="true" text="00:53.47" name="Stopwatch" style="color: rgb(255, 255, 255); -unity-text-align: upper-center; white-space: normal; -unity-font: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Bold.otf?fileID=12800000&guid=505dfbc18d2d4604db47ff55755f9dc8&type=3#Fervojo-Bold"); -unity-font-definition: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Bold%20SDF.asset?fileID=11400000&guid=1abb65c0bf74b1649863fc75b2b83ac1&type=2#Fervojo-Bold SDF"); font-size: 64px; margin-bottom: 0; padding-bottom: 0;" />
|
||||||
<ui:Label tabindex="-1" parse-escape-sequences="true" display-tooltip-when-elided="true" text="00:53.47" name="Score" style="color: rgb(255, 255, 255); -unity-text-align: upper-center; white-space: normal; -unity-font: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Bold.otf?fileID=12800000&guid=505dfbc18d2d4604db47ff55755f9dc8&type=3#Fervojo-Bold"); -unity-font-definition: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Bold%20SDF.asset?fileID=11400000&guid=1abb65c0bf74b1649863fc75b2b83ac1&type=2#Fervojo-Bold SDF"); font-size: 14px; margin-top: 0; padding-top: 0;" />
|
<ui:Label tabindex="-1" parse-escape-sequences="true" display-tooltip-when-elided="true" text="1,000" name="Score" style="color: rgb(255, 255, 255); -unity-text-align: upper-center; white-space: normal; -unity-font: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Bold.otf?fileID=12800000&guid=505dfbc18d2d4604db47ff55755f9dc8&type=3#Fervojo-Bold"); -unity-font-definition: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Bold%20SDF.asset?fileID=11400000&guid=1abb65c0bf74b1649863fc75b2b83ac1&type=2#Fervojo-Bold SDF"); font-size: 32px; margin-top: 0; padding-top: 0;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
<ui:VisualElement name="Root" style="flex-grow: 1; justify-content: space-around; align-items: center;">
|
<ui:VisualElement name="Root" style="flex-grow: 1; justify-content: space-around; align-items: center;">
|
||||||
<ui:VisualElement name="VertHolder" style="flex-grow: 1; justify-content: center; margin-top: 25%;">
|
<ui:VisualElement name="VertHolder" style="flex-grow: 1; justify-content: center; margin-top: 30%;">
|
||||||
<ui:Label tabindex="-1" parse-escape-sequences="true" display-tooltip-when-elided="true" text="Press E to Interact" name="PromptLabel" style="background-color: rgba(0, 0, 0, 0.33); color: rgb(255, 255, 255); -unity-text-align: upper-center; padding-right: 8px; padding-left: 8px; padding-top: 8px; padding-bottom: 8px; border-top-left-radius: 5px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px; white-space: normal; -unity-font: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Medium.otf?fileID=12800000&guid=9439a6fdc5392c6479cda7dd72a8f3f7&type=3#Fervojo-Medium"); -unity-font-definition: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Medium%20SDF.asset?fileID=11400000&guid=45943718062c86e448361bd7f6506932&type=2#Fervojo-Medium SDF");" />
|
<ui:Label tabindex="-1" parse-escape-sequences="true" display-tooltip-when-elided="true" text="Press E to Interact" name="PromptLabel" style="background-color: rgba(0, 0, 0, 0.33); color: rgb(255, 255, 255); -unity-text-align: upper-center; padding-right: 8px; padding-left: 8px; padding-top: 8px; padding-bottom: 8px; border-top-left-radius: 5px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px; white-space: normal; -unity-font: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Medium.otf?fileID=12800000&guid=9439a6fdc5392c6479cda7dd72a8f3f7&type=3#Fervojo-Medium"); -unity-font-definition: url("project://database/Assets/UI%20Toolkit/RLFonts/Fervojo/Fervojo-Medium%20SDF.asset?fileID=11400000&guid=45943718062c86e448361bd7f6506932&type=2#Fervojo-Medium SDF"); font-size: 28px;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||||
|
<Style src="project://database/Assets/UI%20Toolkit/Interfaces/Common.uss?fileID=7433441132597879392&guid=7e22eeee55627cf478c5e125a8197039&type=3#Common" />
|
||||||
|
<ui:VisualElement name="Root" style="flex-grow: 1; justify-content: space-around; align-items: stretch; align-self: stretch; width: auto;">
|
||||||
|
<ui:VisualElement name="HoriHolder" style="flex-grow: 1; flex-direction: column; max-height: 60%; margin-left: 10%; margin-right: 10%;">
|
||||||
|
<ui:VisualElement name="Logospace" style="flex-grow: 1; width: auto; flex-direction: row; padding-bottom: 6%; height: 50%; min-height: 50%;" />
|
||||||
|
<ui:VisualElement name="Buttonspace" style="flex-grow: 1; width: 50%; min-width: 50%; height: 50%; min-height: 50%; align-items: center; justify-content: flex-end; align-self: center;">
|
||||||
|
<ui:Slider label="Music" high-value="100" name="Music" style="justify-content: space-around; align-items: stretch; align-self: stretch;" />
|
||||||
|
<ui:Slider label="Effects" high-value="100" name="SFX" style="align-self: stretch; padding-bottom: 0; margin-bottom: 10%; justify-content: space-around;" />
|
||||||
|
<ui:Button text="Return" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonReturn" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5eba6600eb918b44abae54cd21582a4b
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
|
@ -99,7 +99,7 @@
|
||||||
{
|
{
|
||||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
"key": "ShapeBuilder.ActiveShapeIndex",
|
"key": "ShapeBuilder.ActiveShapeIndex",
|
||||||
"value": "{\"m_Value\":1}"
|
"value": "{\"m_Value\":2}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
@ -119,7 +119,7 @@
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.LastSize",
|
"key": "ShapeBuilder.LastSize",
|
||||||
"value": "{\"m_Value\":{\"x\":-32.693790435791019,\"y\":0.0,\"z\":19.31177520751953}}"
|
"value": "{\"m_Value\":{\"x\":-2.3972702026367189,\"y\":6.764400482177734,\"z\":2.3311424255371095}}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
@ -165,6 +165,11 @@
|
||||||
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.Cube",
|
"key": "ShapeBuilder.Cube",
|
||||||
"value": "{}"
|
"value": "{}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Cone",
|
||||||
|
"value": "{}"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
Reference in a new issue