game: final commit, i feel like puking
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SheKnowsWhatYouAreToHerGame/Assets/Animations.meta
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SheKnowsWhatYouAreToHerGame/Assets/Animations/AnimeGirl@Fast Run.fbx
(Stored with Git LFS)
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BIN
SheKnowsWhatYouAreToHerGame/Assets/Animations/AnimeGirl@Fast Run.fbx
(Stored with Git LFS)
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||||||
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
parentName: Hip.L
|
||||||
|
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
parentName: Hip.R
|
||||||
|
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||||||
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||||||
|
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||||||
|
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|
||||||
|
parentName: Hip
|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Buttocks
|
||||||
|
position: {x: -0, y: 0.0008303141, z: 0}
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
parentName: Armature
|
||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
parentName: Spine
|
||||||
|
position: {x: 3.2995828e-15, y: 0.0007630899, z: 1.0600659e-13}
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||||||
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||||||
|
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||||||
|
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|
||||||
|
parentName: Chest
|
||||||
|
position: {x: 3.349765e-14, y: 0.0018423847, z: -7.429379e-11}
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
parentName: Neck
|
||||||
|
position: {x: 1.463385e-14, y: 0.0006981413, z: -1.6742605e-10}
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||||||
|
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||||||
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||||||
|
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|
||||||
|
parentName: Head
|
||||||
|
position: {x: -0, y: 0.0011250532, z: 0}
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||||||
|
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||||||
|
scale: {x: 1, y: 1, z: 1}
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||||||
|
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|
||||||
|
parentName: Chest
|
||||||
|
position: {x: -0.00022854288, y: 0.0017549886, z: -0.00002010994}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: ShoulderL
|
||||||
|
position: {x: 8.6016366e-10, y: 0.0008143525, z: -1.16415315e-11}
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||||||
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
position: {x: -2.0954757e-11, y: 0.0023512125, z: 3.4109687e-10}
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||||||
|
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
position: {x: -1.862645e-10, y: 0.0005352815, z: 0.0000000014714896}
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: IndexFinger1R
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: IndexRinger2R
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Fingers1R
|
||||||
|
position: {x: 2.165325e-10, y: 0.00032367994, z: 0.0000000017386628}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Fingers2R
|
||||||
|
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|
||||||
|
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|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Chest
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Chest.L
|
||||||
|
position: {x: -0, y: 0.0009099627, z: 0}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Chest
|
||||||
|
position: {x: 0.00056078733, y: 0.0006442553, z: 0.0002435885}
|
||||||
|
rotation: {x: 0.70372903, y: 0.0474727, z: -0.04781951, w: 0.707266}
|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Chest.R
|
||||||
|
position: {x: -0, y: 0.0009099626, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Armature
|
||||||
|
position: {x: -0.0007726357, y: -0.00011538159, z: 0.009010411}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: ThighL
|
||||||
|
position: {x: -6.519258e-11, y: 0.004035547, z: -5.3623807e-11}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
position: {x: -7.676135e-12, y: 0.0041944496, z: -1.283297e-11}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: FootL
|
||||||
|
position: {x: -0, y: 0.0016214717, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: ThighL
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: InnerThigh.L
|
||||||
|
position: {x: -0, y: 0.00087866513, z: 0}
|
||||||
|
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|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Armature
|
||||||
|
position: {x: 0.00093820726, y: -0.00011538159, z: 0.009010411}
|
||||||
|
rotation: {x: 0.029300582, y: -0.7319766, z: 0.680024, w: 0.03031621}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 0.9999999}
|
||||||
|
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|
||||||
|
parentName: ThighR
|
||||||
|
position: {x: 2.1645973e-11, y: 0.004045733, z: 5.820766e-13}
|
||||||
|
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|
||||||
|
scale: {x: 0.9999998, y: 0.99999964, z: 1.0000004}
|
||||||
|
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|
||||||
|
parentName: ShinR
|
||||||
|
position: {x: -1.7307683e-11, y: 0.0041943723, z: 5.7661962e-11}
|
||||||
|
rotation: {x: 0.022315297, y: 0.79574794, z: -0.60521626, w: 0.0007120892}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000007, z: 1.0000005}
|
||||||
|
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|
||||||
|
parentName: FootR
|
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|
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|
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|
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
||||||
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||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
|
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|
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|
||||||
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|
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|
||||||
|
parentName: IndexFinger1R
|
||||||
|
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|
||||||
|
rotation: {x: -0.03551448, y: 0.19953276, z: 0.009265202, w: 0.9792035}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000002, z: 1.0000002}
|
||||||
|
- name: IndexRinger2R_end
|
||||||
|
parentName: IndexRinger2R
|
||||||
|
position: {x: -0, y: 0.00038682515, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Fingers1R
|
||||||
|
parentName: HandR
|
||||||
|
position: {x: -0.00006469258, y: 0.0007220968, z: 0.00006776949}
|
||||||
|
rotation: {x: -0.0040472336, y: -0.0005186497, z: 0.022756362, w: 0.99973273}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Fingers2R
|
||||||
|
parentName: Fingers1R
|
||||||
|
position: {x: 2.165325e-10, y: 0.00032367994, z: 0.0000000017386628}
|
||||||
|
rotation: {x: -0.018469684, y: -0.14821714, z: 0.036563966, w: -0.9881061}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000005, z: 1.0000004}
|
||||||
|
- name: Fingers2R_end
|
||||||
|
parentName: Fingers2R
|
||||||
|
position: {x: -0, y: 0.0003650436, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Chest.L
|
||||||
|
parentName: Chest
|
||||||
|
position: {x: -0.00057607394, y: 0.0006442553, z: 0.00024358903}
|
||||||
|
rotation: {x: 0.70234805, y: -0.0632533, z: 0.063593715, w: 0.7061601}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000006, z: 1.0000005}
|
||||||
|
- name: Chest.L_end
|
||||||
|
parentName: Chest.L
|
||||||
|
position: {x: -0, y: 0.0009099627, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Chest.R
|
||||||
|
parentName: Chest
|
||||||
|
position: {x: 0.00056078733, y: 0.0006442553, z: 0.0002435885}
|
||||||
|
rotation: {x: 0.70372903, y: 0.0474727, z: -0.04781951, w: 0.707266}
|
||||||
|
scale: {x: 1, y: 1.0000004, z: 1.0000005}
|
||||||
|
- name: Chest.R_end
|
||||||
|
parentName: Chest.R
|
||||||
|
position: {x: -0, y: 0.0009099626, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: ThighL
|
||||||
|
parentName: Armature
|
||||||
|
position: {x: -0.0007726357, y: -0.00011538159, z: 0.009010411}
|
||||||
|
rotation: {x: -0.01704682, y: -0.732514, z: 0.68037343, w: -0.014991633}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999997, z: 0.9999999}
|
||||||
|
- name: ShinL
|
||||||
|
parentName: ThighL
|
||||||
|
position: {x: -6.519258e-11, y: 0.004035547, z: -5.3623807e-11}
|
||||||
|
rotation: {x: -0.008282006, y: -0.99984133, z: -0.01571903, w: -0.0013090265}
|
||||||
|
scale: {x: 1.0000002, y: 1.000001, z: 1.0000008}
|
||||||
|
- name: FootL
|
||||||
|
parentName: ShinL
|
||||||
|
position: {x: -7.676135e-12, y: 0.0041944496, z: -1.283297e-11}
|
||||||
|
rotation: {x: -0.010874613, y: 0.7978799, z: -0.6024237, w: 0.0188435}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: FootL_end
|
||||||
|
parentName: FootL
|
||||||
|
position: {x: -0, y: 0.0016214717, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: InnerThigh.L
|
||||||
|
parentName: ThighL
|
||||||
|
position: {x: -0.00053883437, y: 0.0011142588, z: -0.00003669636}
|
||||||
|
rotation: {x: 0.000027404003, y: -0.0000002474917, z: -0.022195809, w: 0.9997537}
|
||||||
|
scale: {x: 1.0000011, y: 1.0000012, z: 1}
|
||||||
|
- name: InnerThigh.L_end
|
||||||
|
parentName: InnerThigh.L
|
||||||
|
position: {x: -0, y: 0.00087866513, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: ThighR
|
||||||
|
parentName: Armature
|
||||||
|
position: {x: 0.00093820726, y: -0.00011538159, z: 0.009010411}
|
||||||
|
rotation: {x: 0.029300582, y: -0.7319766, z: 0.680024, w: 0.03031621}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 0.9999999}
|
||||||
|
- name: ShinR
|
||||||
|
parentName: ThighR
|
||||||
|
position: {x: 2.1645973e-11, y: 0.004045733, z: 5.820766e-13}
|
||||||
|
rotation: {x: 0.029639645, y: -0.99945295, z: -0.014649717, w: -0.0008546966}
|
||||||
|
scale: {x: 0.9999998, y: 0.99999964, z: 1.0000004}
|
||||||
|
- name: FootR
|
||||||
|
parentName: ShinR
|
||||||
|
position: {x: -1.7307683e-11, y: 0.0041943723, z: 5.7661962e-11}
|
||||||
|
rotation: {x: 0.022315297, y: 0.79574794, z: -0.60521626, w: 0.0007120892}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: FootR_end
|
||||||
|
parentName: FootR
|
||||||
|
position: {x: -0, y: 0.0016451655, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: InnerThigh.R
|
||||||
|
parentName: ThighR
|
||||||
|
position: {x: 0.0006390095, y: 0.0011524406, z: -0.00003267283}
|
||||||
|
rotation: {x: -0.00019136994, y: -0.00000040454324, z: 0.042098697, w: 0.99911344}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000001, z: 0.9999998}
|
||||||
|
- name: InnerThigh.R_end
|
||||||
|
parentName: InnerThigh.R
|
||||||
|
position: {x: -0, y: 0.00087902445, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Casual1
|
||||||
|
parentName: AnimeGirl(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
- name: Casual1_Body
|
||||||
|
parentName: AnimeGirl(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 4.316693e-15, y: 1, z: -0.000000021855694, w: 0.00000019470718}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 1
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e0043553097dc34e867f52b292bb164, type: 3}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 3
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 2
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
SheKnowsWhatYouAreToHerGame/Assets/Scenes/S2 World.meta
Normal file
8
SheKnowsWhatYouAreToHerGame/Assets/Scenes/S2 World.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a97d431b740c1994f8b9431d7a21ad01
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
Binary file not shown.
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4386ac776930be54980487589fdf94b4
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 23800000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,44 @@
|
||||||
|
/*
|
||||||
|
* author: mark joshwel
|
||||||
|
* date: 20/6/2024
|
||||||
|
* description: script for handling 'caught' and 'escaped' menu button functions
|
||||||
|
*/
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// class managing the credits menu and button function invocations
|
||||||
|
/// </summary>
|
||||||
|
public class CaughtEscapedMenu : CommonMenu
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// button to exit the game
|
||||||
|
/// </summary>
|
||||||
|
public Button ButtonExit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// function to associate a display state with the menu,
|
||||||
|
/// and subscribe button events to their respective functions
|
||||||
|
/// </summary>
|
||||||
|
public override void OnEnable()
|
||||||
|
{
|
||||||
|
// set the associated state and call the base OnEnable
|
||||||
|
base.OnEnable();
|
||||||
|
|
||||||
|
// get the exit button from the ui root and subscribe appropriate functions
|
||||||
|
ButtonExit = UI.Q<Button>("ButtonExit");
|
||||||
|
ButtonExit.clicked += PlayClick;
|
||||||
|
ButtonExit.clicked += OptionQuitGame;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// handles "exit game" button press,
|
||||||
|
/// signals the game manager appropriately
|
||||||
|
/// </summary>
|
||||||
|
private void OptionQuitGame()
|
||||||
|
{
|
||||||
|
Debug.Log("CaughtEscapedMenu.OptionQuitGame: exiting");
|
||||||
|
GameManager.Instance.Quit();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4fb9f4f9fbb74cb684a96e248c83eb5a
|
||||||
|
timeCreated: 1720188052
|
|
@ -208,22 +208,23 @@ public void SetDisplayState(DisplayState displayState)
|
||||||
// check if the game is paused or not
|
// check if the game is paused or not
|
||||||
if (displayState is DisplayState.Game or DisplayState.UnassociatedState)
|
if (displayState is DisplayState.Game or DisplayState.UnassociatedState)
|
||||||
{
|
{
|
||||||
Debug.Log("GameManager.SetDisplayState: pre-resume helper");
|
Debug.Log($"GameManager.SetDisplayState({displayState}): pre-resume helper");
|
||||||
ResumeGameHelper(displayState);
|
ResumeGameHelper(displayState);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.Log("GameManager.SetDisplayState: pre-pause helper");
|
Debug.Log($"GameManager.SetDisplayState({displayState}): pre-pause helper");
|
||||||
// if we're transitioning to the main menu, load the main menu scene
|
// if we're transitioning to the main menu, load the main menu scene
|
||||||
if (transitioning && displayState == DisplayState.ScreenMainMenu)
|
if (transitioning && displayState == DisplayState.ScreenMainMenu)
|
||||||
SceneManager.LoadScene("S2 World");
|
SceneManager.LoadScene("S2 World");
|
||||||
PauseGameHelper(displayState);
|
PauseGameHelper(displayState);
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log("GameManager.SetDisplayState: post-pause/resume helper");
|
Debug.Log($"GameManager.SetDisplayState({displayState}): post-pause/resume helper");
|
||||||
|
|
||||||
// set the state of the game to the incoming state
|
// set the state of the game to the incoming state
|
||||||
_state = displayState;
|
_state = displayState;
|
||||||
|
Debug.Log($"GameManager.SetDisplayState({displayState}): state is now {displayState}");
|
||||||
|
|
||||||
// if we're transitioning into gameplay or into the main menu,
|
// if we're transitioning into gameplay or into the main menu,
|
||||||
// we'll need a post-step to enable the correct camera
|
// we'll need a post-step to enable the correct camera
|
||||||
|
|
|
@ -1,197 +0,0 @@
|
||||||
/*
|
|
||||||
* author: mark joshwel
|
|
||||||
* date: 30/5/2024
|
|
||||||
* description: enemy AI based off <https://youtu.be/UjkSFoLxesw>
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
using Random = UnityEngine.Random;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// AI patrolling, chasing and capturing behaviour for the enemy
|
|
||||||
/// </summary>
|
|
||||||
public class HerAI : MonoBehaviour
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// variable for the nav mesh agent that determines where the enemy can move
|
|
||||||
/// </summary>
|
|
||||||
public NavMeshAgent agent;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// variable for the player's position
|
|
||||||
/// </summary>
|
|
||||||
public Transform player;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// variables to distinguish ground and player for sensing
|
|
||||||
/// </summary>
|
|
||||||
public LayerMask whatIsGround, whatIsPlayer;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// patrolling: variable for the next point for her to walk to
|
|
||||||
/// </summary>
|
|
||||||
public Vector3 walkPoint;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// patrolling: variable for the range of the walk point
|
|
||||||
/// </summary>
|
|
||||||
public float walkPointRange;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// capturing: variable for the time range between captures
|
|
||||||
/// </summary>
|
|
||||||
public float timeBetweenCaptures;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// variable specifying the sight range of the enemy
|
|
||||||
/// </summary>
|
|
||||||
public float sightRange;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// variable specifying the attack range of the enemy
|
|
||||||
/// </summary>
|
|
||||||
public float attackRange;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// boolean variable for the player being in sight range
|
|
||||||
/// </summary>
|
|
||||||
public bool playerInSightRange;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// boolean variable for the player being in attack range
|
|
||||||
/// </summary>
|
|
||||||
public bool playerInCaptureRange;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// capturing: variable for if the enemy has attempted to capture the player
|
|
||||||
/// </summary>
|
|
||||||
private bool _attemptedCapture;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// variable to store game manager
|
|
||||||
/// </summary>
|
|
||||||
private GameManager _game;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// patrolling: variable to determine if the next point is set
|
|
||||||
/// </summary>
|
|
||||||
private bool _walkPointSet;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// </summary>
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
player = GameObject.Find("PlayerObj").transform;
|
|
||||||
agent = GetComponent<NavMeshAgent>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// </summary>
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
//Check for sight and attack range
|
|
||||||
playerInSightRange = Physics.CheckSphere(transform.position, sightRange, whatIsPlayer);
|
|
||||||
playerInCaptureRange = Physics.CheckSphere(transform.position, attackRange, whatIsPlayer);
|
|
||||||
|
|
||||||
if (!playerInSightRange && !playerInCaptureRange) Patrolling();
|
|
||||||
if (playerInSightRange && !playerInCaptureRange) ChasePlayer();
|
|
||||||
if (playerInCaptureRange && playerInSightRange) CapturePlayer();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// function to find and store the game manager
|
|
||||||
/// </summary>
|
|
||||||
/// <exception cref="Exception">generic exception when the object is in an unplayable state</exception>
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
// get the game manager
|
|
||||||
_game = GameObject.Find("GameManager").GetComponent<GameManager>();
|
|
||||||
if (_game == null)
|
|
||||||
throw new Exception("HerAI: could not find GameManager (unreachable?)");
|
|
||||||
}
|
|
||||||
|
|
||||||
// /// <summary>
|
|
||||||
// /// function to destroy the enemy
|
|
||||||
// /// </summary>
|
|
||||||
// private void DestroyEnemy()
|
|
||||||
// {
|
|
||||||
// Destroy(gameObject);
|
|
||||||
// }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// function to draw/visualize the sight and attack range of the enemy
|
|
||||||
/// </summary>
|
|
||||||
private void OnDrawGizmosSelected()
|
|
||||||
{
|
|
||||||
Gizmos.color = Color.red;
|
|
||||||
Gizmos.DrawWireSphere(transform.position, attackRange);
|
|
||||||
Gizmos.color = Color.yellow;
|
|
||||||
Gizmos.DrawWireSphere(transform.position, sightRange);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// function handling patrolling behaviour
|
|
||||||
/// </summary>
|
|
||||||
private void Patrolling()
|
|
||||||
{
|
|
||||||
if (!_walkPointSet) SearchWalkPoint();
|
|
||||||
else agent.SetDestination(walkPoint);
|
|
||||||
|
|
||||||
// reached walk point
|
|
||||||
if ((transform.position - walkPoint).magnitude < 1f)
|
|
||||||
_walkPointSet = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// function to look for and set the next walk point
|
|
||||||
/// </summary>
|
|
||||||
private void SearchWalkPoint()
|
|
||||||
{
|
|
||||||
//Calculate random point in range
|
|
||||||
var randomZ = Random.Range(-walkPointRange, walkPointRange);
|
|
||||||
var randomX = Random.Range(-walkPointRange, walkPointRange);
|
|
||||||
|
|
||||||
walkPoint = new Vector3(transform.position.x + randomX, transform.position.y, transform.position.z + randomZ);
|
|
||||||
|
|
||||||
if (Physics.Raycast(walkPoint, -transform.up, 2f, whatIsGround))
|
|
||||||
_walkPointSet = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// function to chase the player
|
|
||||||
/// </summary>
|
|
||||||
private void ChasePlayer()
|
|
||||||
{
|
|
||||||
agent.SetDestination(player.position);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// function that captures the player and signals the game manager appropriately
|
|
||||||
/// </summary>
|
|
||||||
private void CapturePlayer()
|
|
||||||
{
|
|
||||||
// // don't move the enemy
|
|
||||||
// agent.SetDestination(transform.position);
|
|
||||||
// look at me!
|
|
||||||
transform.LookAt(player);
|
|
||||||
// are we under cooldown?
|
|
||||||
if (_attemptedCapture) return;
|
|
||||||
|
|
||||||
// signal the game manager to show the 'caught!' menu
|
|
||||||
_game.SetDisplayState(GameManager.DisplayState.ScreenCaughtMenu);
|
|
||||||
|
|
||||||
// set the cooldown
|
|
||||||
_attemptedCapture = true;
|
|
||||||
Invoke(nameof(ResetCapture), timeBetweenCaptures);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// function to reset the capture cooldown, called by <c>Invoke()</c>
|
|
||||||
/// </summary>
|
|
||||||
private void ResetCapture()
|
|
||||||
{
|
|
||||||
_attemptedCapture = false;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -0,0 +1,165 @@
|
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|
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127
SheKnowsWhatYouAreToHerGame/Assets/Scripts/HerController.cs
Normal file
127
SheKnowsWhatYouAreToHerGame/Assets/Scripts/HerController.cs
Normal file
|
@ -0,0 +1,127 @@
|
||||||
|
/*
|
||||||
|
* author: mark joshwel
|
||||||
|
* date: 19/6/2024
|
||||||
|
* description: enemy AI based off <https://youtu.be/UjkSFoLxesw>
|
||||||
|
*/
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// AI patrolling, chasing and capturing behaviour for the enemy
|
||||||
|
/// </summary>
|
||||||
|
public class HerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// cache variable for the walking parameter in the animator
|
||||||
|
/// </summary>
|
||||||
|
private static readonly int IsMoving = Animator.StringToHash("isMoving");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// cache variable for the chasing parameter in the animator
|
||||||
|
/// </summary>
|
||||||
|
private static readonly int IsChasing = Animator.StringToHash("isChasing");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// variable for the nav mesh agent that determines where the enemy can move
|
||||||
|
/// </summary>
|
||||||
|
public NavMeshAgent agent;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// variable for the player's position
|
||||||
|
/// </summary>
|
||||||
|
public Transform player;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// variables to distinguish player for sensing
|
||||||
|
/// </summary>
|
||||||
|
public LayerMask playerLayerMask;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// variable specifying the capture range of the enemy
|
||||||
|
/// </summary>
|
||||||
|
public float captureRange;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// boolean variable for the player being in attack range
|
||||||
|
/// </summary>
|
||||||
|
public bool playerInCaptureRange;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// variable for the animator
|
||||||
|
/// </summary>
|
||||||
|
private Animator _anim;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// variable to store game manager
|
||||||
|
/// </summary>
|
||||||
|
private GameManager _game;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// function to set any initial values
|
||||||
|
/// </summary>
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
// get the player
|
||||||
|
player = GameObject.FindGameObjectWithTag("Player").transform;
|
||||||
|
// get the nav mesh agent
|
||||||
|
agent = GetComponent<NavMeshAgent>();
|
||||||
|
// get the animator
|
||||||
|
_anim = GetComponent<Animator>();
|
||||||
|
// get the game manager
|
||||||
|
_game = GameManager.Instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// function to update the enemy's behaviour
|
||||||
|
/// </summary>
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
// check for sight and attack range
|
||||||
|
playerInCaptureRange = Physics.CheckSphere(transform.position, captureRange, playerLayerMask);
|
||||||
|
|
||||||
|
if (!playerInCaptureRange) ChasePlayer();
|
||||||
|
else CapturePlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// function to draw/visualize the sight and attack range of the enemy
|
||||||
|
/// </summary>
|
||||||
|
private void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
Gizmos.color = Color.red;
|
||||||
|
Gizmos.DrawWireSphere(transform.position, captureRange);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// function to chase the player
|
||||||
|
/// </summary>
|
||||||
|
private void ChasePlayer()
|
||||||
|
{
|
||||||
|
// start chasing animation
|
||||||
|
_anim.SetBool(IsMoving, true);
|
||||||
|
_anim.SetBool(IsChasing, true);
|
||||||
|
// aim at the player
|
||||||
|
agent.SetDestination(player.position);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// function that captures the player and signals the game manager appropriately
|
||||||
|
/// </summary>
|
||||||
|
private void CapturePlayer()
|
||||||
|
{
|
||||||
|
// signal the game manager to show the 'caught!' menu
|
||||||
|
if (_game.Paused) return;
|
||||||
|
|
||||||
|
Debug.Log("captured...");
|
||||||
|
_game.SetDisplayState(GameManager.DisplayState.ScreenCaughtMenu);
|
||||||
|
|
||||||
|
// // stop any moving animations
|
||||||
|
// _anim.SetBool(IsChasing, false);
|
||||||
|
// _anim.SetBool(IsMoving, false);
|
||||||
|
// // don't move the enemy
|
||||||
|
// agent.SetDestination(transform.position);
|
||||||
|
// // look at me!
|
||||||
|
// transform.LookAt(player);
|
||||||
|
}
|
||||||
|
}
|
|
@ -100,7 +100,7 @@ private void OptionShowOptions()
|
||||||
private void OptionQuitGame()
|
private void OptionQuitGame()
|
||||||
{
|
{
|
||||||
// quit game
|
// quit game
|
||||||
Debug.Log("MainMenu.OptionQuitGame: quit button pressed");
|
Debug.Log("MainMenu.OptionQuitGame: exiting");
|
||||||
Game.Quit();
|
Game.Quit();
|
||||||
}
|
}
|
||||||
}
|
}
|
65
SheKnowsWhatYouAreToHerGame/Assets/Scripts/PauseMenu.cs
Normal file
65
SheKnowsWhatYouAreToHerGame/Assets/Scripts/PauseMenu.cs
Normal file
|
@ -0,0 +1,65 @@
|
||||||
|
/*
|
||||||
|
* author: mark joshwel
|
||||||
|
* date: 28/6/2024
|
||||||
|
* description: script for handling pause menu button functions
|
||||||
|
*/
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// class managing the credits menu and button function invocations
|
||||||
|
/// </summary>
|
||||||
|
public class PauseMenu : CommonMenu
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// button to exit the game
|
||||||
|
/// </summary>
|
||||||
|
public Button ButtonExit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// button to resume the game
|
||||||
|
/// </summary>
|
||||||
|
public Button ButtonResume;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// function to associate a display state with the menu,
|
||||||
|
/// and subscribe button events to their respective functions
|
||||||
|
/// </summary>
|
||||||
|
public override void OnEnable()
|
||||||
|
{
|
||||||
|
// set the associated state and call the base OnEnable
|
||||||
|
associatedState = GameManager.DisplayState.ScreenPauseMenu;
|
||||||
|
base.OnEnable();
|
||||||
|
|
||||||
|
// get the resume button from the ui root and subscribe appropriate functions
|
||||||
|
ButtonResume = UI.Q<Button>("ButtonResume");
|
||||||
|
ButtonResume.clicked += PlayClick;
|
||||||
|
ButtonResume.clicked += OptionResumeGame;
|
||||||
|
|
||||||
|
// get the exit button from the ui root and subscribe appropriate functions
|
||||||
|
ButtonExit = UI.Q<Button>("ButtonExit");
|
||||||
|
ButtonExit.clicked += PlayClick;
|
||||||
|
ButtonExit.clicked += OptionQuitGame;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// handles "resume game" button press,
|
||||||
|
/// signals the game manager appropriately
|
||||||
|
/// </summary>
|
||||||
|
private void OptionResumeGame()
|
||||||
|
{
|
||||||
|
Debug.Log("PauseMenu.OptionResumeGame: resuming");
|
||||||
|
Game.SetDisplayState(GameManager.DisplayState.Game);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// handles "exit game" button press,
|
||||||
|
/// signals the game manager appropriately
|
||||||
|
/// </summary>
|
||||||
|
private void OptionQuitGame()
|
||||||
|
{
|
||||||
|
Debug.Log("CaughtEscapedMenu.OptionQuitGame: exiting");
|
||||||
|
GameManager.Instance.Quit();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 30cd151e7326d2645a371b5295b3decb
|
||||||
|
timeCreated: 1720188052
|
35
SheKnowsWhatYouAreToHerGame/Assets/Scripts/Player.cs
Normal file
35
SheKnowsWhatYouAreToHerGame/Assets/Scripts/Player.cs
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
/*
|
||||||
|
* author: mark joshwel
|
||||||
|
* date: 27/5/2024
|
||||||
|
* description: script for handling player interactivity
|
||||||
|
*/
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// class for handling player interactivity
|
||||||
|
/// </summary>
|
||||||
|
public class Player : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// game manager instance
|
||||||
|
/// </summary>
|
||||||
|
private GameManager _game;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// initalisation function
|
||||||
|
/// </summary>
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_game = GameManager.Instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// function called by the input system when escape is paused
|
||||||
|
/// </summary>
|
||||||
|
public void OnPause()
|
||||||
|
{
|
||||||
|
Debug.Log("escape pressed");
|
||||||
|
_game.SetDisplayState(_game.Paused ? GameManager.DisplayState.Game : GameManager.DisplayState.ScreenPauseMenu);
|
||||||
|
}
|
||||||
|
}
|
11
SheKnowsWhatYouAreToHerGame/Assets/Scripts/Player.cs.meta
Normal file
11
SheKnowsWhatYouAreToHerGame/Assets/Scripts/Player.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3fa2b44fbd90a6842b6979df3fabd35e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -11,7 +11,8 @@
|
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"id": "6bc1aaf4-b110-4ff7-891e-5b9fe6f32c4d",
|
"id": "6bc1aaf4-b110-4ff7-891e-5b9fe6f32c4d",
|
||||||
"expectedControlType": "Vector2",
|
"expectedControlType": "Vector2",
|
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"processors": "",
|
"processors": "",
|
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"interactions": ""
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Look",
|
"name": "Look",
|
||||||
|
@ -19,7 +20,8 @@
|
||||||
"id": "2690c379-f54d-45be-a724-414123833eb4",
|
"id": "2690c379-f54d-45be-a724-414123833eb4",
|
||||||
"expectedControlType": "Vector2",
|
"expectedControlType": "Vector2",
|
||||||
"processors": "",
|
"processors": "",
|
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"interactions": ""
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Jump",
|
"name": "Jump",
|
||||||
|
@ -27,7 +29,8 @@
|
||||||
"id": "8c4abdf8-4099-493a-aa1a-129acec7c3df",
|
"id": "8c4abdf8-4099-493a-aa1a-129acec7c3df",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "Button",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": ""
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Sprint",
|
"name": "Sprint",
|
||||||
|
@ -35,7 +38,17 @@
|
||||||
"id": "980e881e-182c-404c-8cbf-3d09fdb48fef",
|
"id": "980e881e-182c-404c-8cbf-3d09fdb48fef",
|
||||||
"expectedControlType": "",
|
"expectedControlType": "",
|
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"processors": "",
|
"processors": "",
|
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"interactions": ""
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Pause",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "feea0535-042c-4c26-a9d2-c62f709b982d",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
|
@ -214,6 +227,28 @@
|
||||||
"action": "Sprint",
|
"action": "Sprint",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "a6d9f7b9-e6b8-4495-92c1-112a5bb8fd05",
|
||||||
|
"path": "<Keyboard>/escape",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Pause",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "25dc59b8-ee3d-420c-be11-09461940db31",
|
||||||
|
"path": "<Keyboard>/backquote",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Pause",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,14 +33,6 @@ MonoBehaviour:
|
||||||
m_EnableLODCrossFade: 1
|
m_EnableLODCrossFade: 1
|
||||||
m_LODCrossFadeDitheringType: 1
|
m_LODCrossFadeDitheringType: 1
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||||||
m_ShEvalMode: 0
|
m_ShEvalMode: 0
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m_LightProbeSystem: 0
|
|
||||||
m_ProbeVolumeMemoryBudget: 1024
|
|
||||||
m_ProbeVolumeBlendingMemoryBudget: 256
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|
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m_SupportProbeVolumeGPUStreaming: 0
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|
||||||
m_SupportProbeVolumeDiskStreaming: 0
|
|
||||||
m_SupportProbeVolumeScenarios: 0
|
|
||||||
m_SupportProbeVolumeScenarioBlending: 0
|
|
||||||
m_ProbeVolumeSHBands: 1
|
|
||||||
m_MainLightRenderingMode: 1
|
m_MainLightRenderingMode: 1
|
||||||
m_MainLightShadowsSupported: 1
|
m_MainLightShadowsSupported: 1
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||||||
m_MainLightShadowmapResolution: 2048
|
m_MainLightShadowmapResolution: 2048
|
||||||
|
@ -75,60 +67,48 @@ MonoBehaviour:
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||||||
m_SupportsLightLayers: 0
|
m_SupportsLightLayers: 0
|
||||||
m_DebugLevel: 0
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m_DebugLevel: 0
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||||||
m_StoreActionsOptimization: 0
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m_StoreActionsOptimization: 0
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|
m_EnableRenderGraph: 0
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m_UseAdaptivePerformance: 1
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m_UseAdaptivePerformance: 1
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m_ColorGradingMode: 0
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m_ColorGradingLutSize: 32
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m_ColorGradingLutSize: 32
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m_UseFastSRGBLinearConversion: 0
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m_UseFastSRGBLinearConversion: 0
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m_SupportDataDrivenLensFlare: 1
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m_SupportDataDrivenLensFlare: 1
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m_SupportScreenSpaceLensFlare: 1
|
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||||||
m_GPUResidentDrawerMode: 0
|
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||||||
m_SmallMeshScreenPercentage: 0
|
|
||||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
|
||||||
m_ShadowType: 1
|
m_ShadowType: 1
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m_LocalShadowsSupported: 0
|
m_LocalShadowsSupported: 0
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m_LocalShadowsAtlasResolution: 256
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m_LocalShadowsAtlasResolution: 256
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m_MaxPixelLights: 0
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m_MaxPixelLights: 0
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m_ShadowAtlasResolution: 256
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m_ShadowAtlasResolution: 256
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m_VolumeFrameworkUpdateMode: 0
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m_VolumeProfile: {fileID: 0}
|
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apvScenesData:
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||||||
obsoleteSceneBounds:
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||||||
m_Keys: []
|
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||||||
m_Values: []
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||||||
obsoleteHasProbeVolumes:
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m_Keys: []
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m_Values:
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m_PrefilteringModeMainLightShadows: 1
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m_PrefilteringModeAdditionalLight: 4
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m_PrefilteringModeAdditionalLightShadows: 1
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m_PrefilterXRKeywords: 0
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m_PrefilteringModeForwardPlus: 1
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@ -1,10 +1,9 @@
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|
||||||
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||||||
<ui:Button text="Return to Main Menu" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonReturn" class="button" />
|
|
||||||
<ui:Button text="Exit to Desktop" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonExit" class="button" />
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||||||
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|
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||||||
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<ui:Button text="Return to Menu" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonReturn" class="button" style="margin-top: 3%;" />
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<ui:VisualElement name="MenuEscaped" class="bg" style="align-items: center; align-self: stretch; justify-content: space-around;">
|
<ui:VisualElement name="MenuEscaped" class="bg" style="align-items: center; align-self: stretch; justify-content: space-around;">
|
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<ui:VisualElement name="Content" style="flex-grow: 1; align-self: stretch; justify-content: center; align-items: center; flex-direction: column;">
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<ui:Button text="Exit to Desktop" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonExit" class="button" />
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<ui:VisualElement name="MenuPaused" class="bg" style="align-items: center; align-self: stretch; justify-content: space-around;">
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<ui:VisualElement name="Content" style="flex-grow: 1; align-self: stretch; justify-content: center; align-items: center; flex-direction: column;">
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<ui:VisualElement name="Content" style="flex-grow: 1; align-self: stretch; justify-content: center; align-items: center; flex-direction: column;">
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<ui:Label tabindex="-1" text="paused..." parse-escape-sequences="true" display-tooltip-when-elided="true" name="Title" style="-unity-font: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.0.otf?fileID=12800000&guid=4ed76fc5403d4cf46abb40fe85a81eeb&type=3#Acrylic-1.0.0"); font-size: 80%; -unity-text-align: middle-center; -unity-font-definition: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.asset?fileID=11400000&guid=c8274c96b92a1e04d8ff066162cf17e5&type=2#Acrylic-1.0"); color: rgb(255, 255, 255); margin-bottom: 5%;" />
|
<ui:Label tabindex="-1" text="paused..." parse-escape-sequences="true" display-tooltip-when-elided="true" name="Title" style="-unity-font: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.0.otf?fileID=12800000&guid=4ed76fc5403d4cf46abb40fe85a81eeb&type=3#Acrylic-1.0.0"); font-size: 80%; -unity-text-align: middle-center; -unity-font-definition: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.asset?fileID=11400000&guid=c8274c96b92a1e04d8ff066162cf17e5&type=2#Acrylic-1.0"); color: rgb(255, 255, 255); margin-bottom: 5%;" />
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<ui:Button text="Resume" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonRestart" class="button" />
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<ui:Button text="Exit to Desktop" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonExit" class="button" />
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<ui:Button text="Exit to Desktop" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonExit" class="button" />
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||||||
|
"type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "log.output",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "log.path",
|
||||||
|
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.toolbarIconGUI",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "experimental.enabled",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.backFaceSelectEnabled",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.showSceneInfo",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeComponent.ResetSettings",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeComponent.SettingsEnabled",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "mesh.newShapesSnapToGrid",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "mesh.meshColliderIsConvex",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "lightmapping.autoUnwrapLightmapUV",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.autoRecalculateCollisions",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.selectMode",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.rectSelectModifier",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.dragSelectRectMode",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeBuilder.ActiveShapeIndex",
|
||||||
|
"value": "{\"m_Value\":3}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeBuilder.LastPivotLocation",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.newShapePivotLocation",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastPivotPosition",
|
||||||
|
"value": "{\"m_Value\":{\"x\":3.90417739026816e-7,\"y\":-0.0000037946658721921269,\"z\":0.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastSize",
|
||||||
|
"value": "{\"m_Value\":{\"x\":42.584014892578128,\"y\":72.5992431640625,\"z\":53.4876708984375}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastRotation",
|
||||||
|
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.userMaterial",
|
||||||
|
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.shadowCastingMode",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.defaultStaticEditorFlags",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.newShapeColliderType",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||||
|
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Cylinder",
|
||||||
|
"value": "{}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Pipe",
|
||||||
|
"value": "{}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Sphere",
|
||||||
|
"value": "{}"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
|
@ -18,8 +18,8 @@ TagManager:
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
- Ground
|
||||||
-
|
- Player
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
> or, skwyath (she knows what you are to her; sq-why-ath)
|
> or, skwyath (she knows what you are to her; sq-why-ath)
|
||||||
|
|
||||||
interactive 3d experiences (ruellia) and spatial theory and level design (evermillion)
|
interactive 3d experiences (ruellia) and spatial theory and level design (vermilion)
|
||||||
joint assignment 2
|
joint assignment 2
|
||||||
|
|
||||||
## playbook
|
## playbook
|
||||||
|
@ -25,4 +25,11 @@ with some of my heart, 2024, all right reserved
|
||||||
|
|
||||||
### credits
|
### credits
|
||||||
|
|
||||||
TODO
|
- character
|
||||||
|
- model: ["Casual 1 - Anime Girl Characters" by Jukebox](https://assetstore.unity.com/packages/3d/characters/humanoids/casual-1-anime-girl-characters-185076)
|
||||||
|
- controller: ["Starter Assets: Character Controller | URP" by Unity Technologies](https://assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961)
|
||||||
|
- animations: [from Mixamo](https://www.mixamo.com)
|
||||||
|
- Wheelbarrow Idle (Female)
|
||||||
|
- Fast Run (Female)
|
||||||
|
- Medium Run (Female)
|
||||||
|
- Running (Female)
|
||||||
|
|
Reference in a new issue