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diff --git a/SheKnowsWhatYouAreToHerGame/Assets/Animations/AnimeGirl@Wheelbarrow Idle.fbx.meta b/SheKnowsWhatYouAreToHerGame/Assets/Animations/AnimeGirl@Wheelbarrow Idle.fbx.meta
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diff --git a/SheKnowsWhatYouAreToHerGame/Assets/Scripts/CaughtEscapedMenu.cs b/SheKnowsWhatYouAreToHerGame/Assets/Scripts/CaughtEscapedMenu.cs
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+/*
+ * author: mark joshwel
+ * date: 20/6/2024
+ * description: script for handling 'caught' and 'escaped' menu button functions
+ */
+
+using UnityEngine;
+using UnityEngine.UIElements;
+
+///
+/// class managing the credits menu and button function invocations
+///
+public class CaughtEscapedMenu : CommonMenu
+{
+ ///
+ /// button to exit the game
+ ///
+ public Button ButtonExit;
+
+ ///
+ /// function to associate a display state with the menu,
+ /// and subscribe button events to their respective functions
+ ///
+ public override void OnEnable()
+ {
+ // set the associated state and call the base OnEnable
+ base.OnEnable();
+
+ // get the exit button from the ui root and subscribe appropriate functions
+ ButtonExit = UI.Q