i3e-asg2/Assets/assetStore/Starter Assets/Runtime/Mobile/UI/TouchScreenInputPanelSetting.asset
Sc0rch-thinks ae77a68e01 add files
files from the uniity asset store are grouped and added the files used for terrain and texturing

bug fixed for door opening in weird directions
2024-07-02 22:44:55 +08:00

40 lines
1.2 KiB
YAML

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 19101, guid: 0000000000000000e000000000000000, type: 0}
m_Name: TouchScreenInputPanelSetting
m_EditorClassIdentifier:
themeUss: {fileID: -4733365628477956816, guid: 271d0c8741016ff4eae1b9070589c571,
type: 3}
m_TargetTexture: {fileID: 0}
m_ScaleMode: 2
m_ReferenceSpritePixelsPerUnit: 100
m_Scale: 1
m_ReferenceDpi: 96
m_FallbackDpi: 96
m_ReferenceResolution: {x: 1600, y: 900}
m_ScreenMatchMode: 0
m_Match: 0
m_SortingOrder: 0
m_TargetDisplay: 0
m_ClearDepthStencil: 1
m_ClearColor: 0
m_ColorClearValue: {r: 0, g: 0, b: 0, a: 0}
m_DynamicAtlasSettings:
m_MinAtlasSize: 64
m_MaxAtlasSize: 4096
m_MaxSubTextureSize: 64
m_ActiveFilters: -1
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
m_RuntimeShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
textSettings: {fileID: 0}