add files

files from the uniity asset store are grouped and added the files used for terrain and texturing

bug fixed for door opening in weird directions
This commit is contained in:
Sc0rch-thinks 2024-07-02 22:44:55 +08:00
parent 604d592ee8
commit ae77a68e01
1764 changed files with 44291 additions and 718 deletions

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@ -23,22 +23,27 @@ public class SlideDoor : Interactable
[SerializeField]
private float lerpTime;
[SerializeField]
private AnimationCurve Curve;
public Vector3 moveDist;
public void Start()
{
rightDoorStart = rightDoor.transform.position;
Debug.Log(rightDoorStart);
rightDoorEnd = rightDoor.transform.position;
rightDoorEnd.z += 2;
rightDoorEnd.x += moveDist.x;
rightDoorEnd.y += moveDist.y;
rightDoorEnd.z += moveDist.z;
Debug.Log(rightDoorEnd);
leftDoorStart = leftDoor.transform.position;
Debug.Log(leftDoorStart);
leftDoorEnd = leftDoor.transform.position;
leftDoorEnd.z -= 2;
leftDoorEnd.x -= moveDist.x;
leftDoorEnd.y -= moveDist.y;
leftDoorEnd.z -= moveDist.z;
Debug.Log(leftDoorEnd);
}
@ -48,8 +53,16 @@ void Update()
{
currentDuration += Time.deltaTime;
float t = currentDuration / lerpTime;
rightDoor.transform.position = Vector3.Lerp(rightDoorStart, rightDoorEnd, Curve.Evaluate(t));
leftDoor.transform.position = Vector3.Lerp(leftDoorStart, leftDoorEnd, Curve.Evaluate(t));
rightDoor.transform.position = Vector3.Lerp(
rightDoorStart,
rightDoorEnd,
Curve.Evaluate(t)
);
leftDoor.transform.position = Vector3.Lerp(
leftDoorStart,
leftDoorEnd,
Curve.Evaluate(t)
);
if (currentDuration >= lerpTime)
{
@ -58,15 +71,23 @@ void Update()
rightDoor.transform.position = rightDoorEnd;
leftDoor.transform.position = leftDoorEnd;
IsOpen = true;
Debug.Log("Door opened");
Debug.Log("Door opened") ;
}
}
else if (closing)
{
currentDuration += Time.deltaTime;
float t = currentDuration / lerpTime;
rightDoor.transform.position = Vector3.Lerp(rightDoorEnd, rightDoorStart, Curve.Evaluate(t));
leftDoor.transform.position = Vector3.Lerp(leftDoorEnd, leftDoorStart, Curve.Evaluate(t));
rightDoor.transform.position = Vector3.Lerp(
rightDoorEnd,
rightDoorStart,
Curve.Evaluate(t)
);
leftDoor.transform.position = Vector3.Lerp(
leftDoorEnd,
leftDoorStart,
Curve.Evaluate(t)
);
if (currentDuration >= lerpTime)
{
@ -91,11 +112,12 @@ public override void Interact()
closing = true;
}
}
void OnTriggerExit(Collider other)
{
if(other.tag == "Player"&& IsOpen&& !opening)
if (other.tag == "Player" && IsOpen && !opening)
{
closing=true;
closing = true;
}
}
}

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