27 lines
543 B
C#
27 lines
543 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class GameManager : MonoBehaviour
|
|
{
|
|
public static GameManager instance;
|
|
|
|
void Awake()
|
|
{
|
|
if (instance == null)
|
|
{
|
|
instance = this;
|
|
DontDestroyOnLoad(gameObject);
|
|
}
|
|
else if (instance != null && instance != this)
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
public int playerHealth = 100;
|
|
public void damagePlayer(int damage)
|
|
{
|
|
playerHealth-=damage;
|
|
}
|
|
}
|