using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public static GameManager instance; void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != null && instance != this) { Destroy(gameObject); } } public int playerHealth = 100; public void damagePlayer(int damage) { playerHealth-=damage; } }