ae77a68e01
files from the uniity asset store are grouped and added the files used for terrain and texturing bug fixed for door opening in weird directions
32 lines
No EOL
963 B
HLSL
32 lines
No EOL
963 B
HLSL
void MainLight_half(float3 WorldPos, out half3 Dir, out half3 Color, out half DistanceAtten, out half ShadowAtten)
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{
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#if 1
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Dir = half3(0.5, 0.5, 0);
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Color = 1;
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DistanceAtten = 1;
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ShadowAtten = 1;
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#else
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half4 shadowCoord = TransformWorldToShadowCoord(WorldPos);
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Light mainLight = GetMainLight(shadowCoord);
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Dir = mainLight.direction;
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Color = mainLight.color;
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DistanceAtten = mainLight.distanceAttenuation;
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ShadowAtten = mainLight.shadowAttenuation;
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#endif
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Dir = 0;
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}
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void SampleSH_half(half3 normalWS, out half3 Ambient)
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{
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// LPPV is not supported in Ligthweight Pipeline
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real4 SHCoefficients[7];
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SHCoefficients[0] = unity_SHAr;
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SHCoefficients[1] = unity_SHAg;
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SHCoefficients[2] = unity_SHAb;
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SHCoefficients[3] = unity_SHBr;
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SHCoefficients[4] = unity_SHBg;
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SHCoefficients[5] = unity_SHBb;
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SHCoefficients[6] = unity_SHC;
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Ambient = max(half3(0, 0, 0), SampleSH9(SHCoefficients, normalWS));
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} |