i3e-asg2/Assets/assetStore/TerrainSampleAssets/TerrainLayers/Pebbles_A_TerrainLayer.terrainlayer
Sc0rch-thinks ae77a68e01 add files
files from the uniity asset store are grouped and added the files used for terrain and texturing

bug fixed for door opening in weird directions
2024-07-02 22:44:55 +08:00

23 lines
849 B
YAML

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Pebbles_A_TerrainLayer
m_DiffuseTexture: {fileID: 2800000, guid: 5f61aa5f60d405a4b9f08becbe25d4c2, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: 00eadd7ea2cbbf14ca338babf410bdf4, type: 3}
m_MaskMapTexture: {fileID: 2800000, guid: 8abd4e7f6f86e8b4cb4820fea28b8f34, type: 3}
m_TileSize: {x: 1, y: 1}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}