ae77a68e01
files from the uniity asset store are grouped and added the files used for terrain and texturing bug fixed for door opening in weird directions
80 lines
No EOL
1.4 KiB
C#
80 lines
No EOL
1.4 KiB
C#
using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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namespace StarterAssets
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{
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public class StarterAssetsInputs : MonoBehaviour
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{
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[Header("Character Input Values")]
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public Vector2 move;
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public Vector2 look;
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public bool jump;
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public bool sprint;
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[Header("Movement Settings")]
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public bool analogMovement;
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[Header("Mouse Cursor Settings")]
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public bool cursorLocked = true;
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public bool cursorInputForLook = true;
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#if ENABLE_INPUT_SYSTEM
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public void OnMove(InputValue value)
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{
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MoveInput(value.Get<Vector2>());
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}
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public void OnLook(InputValue value)
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{
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if(cursorInputForLook)
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{
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LookInput(value.Get<Vector2>());
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}
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}
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public void OnJump(InputValue value)
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{
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JumpInput(value.isPressed);
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}
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public void OnSprint(InputValue value)
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{
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SprintInput(value.isPressed);
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}
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#endif
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public void MoveInput(Vector2 newMoveDirection)
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{
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move = newMoveDirection;
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}
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public void LookInput(Vector2 newLookDirection)
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{
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look = newLookDirection;
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}
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public void JumpInput(bool newJumpState)
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{
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jump = newJumpState;
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}
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public void SprintInput(bool newSprintState)
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{
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sprint = newSprintState;
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}
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private void OnApplicationFocus(bool hasFocus)
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{
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SetCursorState(cursorLocked);
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}
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private void SetCursorState(bool newState)
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{
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Cursor.lockState = newState ? CursorLockMode.Locked : CursorLockMode.None;
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}
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}
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} |