34 lines
760 B
C#
34 lines
760 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class terrainToCave : MonoBehaviour
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{
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public bool Left = true;
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void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Player" && Left == true)
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{
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if (SceneManager.GetActiveScene().name == "Terrain")
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{
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SceneManager.LoadScene("cave");
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}
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else if (SceneManager.GetActiveScene().name == "cave")
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{
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SceneManager.LoadScene("Terrain");
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}
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Left = false;
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}
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}
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void OnTriggerExit(Collider other)
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{
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if (other.tag == "Player")
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{
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Left = true;
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}
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}
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}
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