i3e-asg2/Assets/Scripts/terrainToCave.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class terrainToCave : MonoBehaviour
{
public bool Left = true;
void OnTriggerEnter(Collider other)
{
if (other.tag == "Player" && Left == true)
{
if (SceneManager.GetActiveScene().name == "Terrain")
{
SceneManager.LoadScene("cave");
}
else if (SceneManager.GetActiveScene().name == "cave")
{
SceneManager.LoadScene("Terrain");
}
Left = false;
}
}
void OnTriggerExit(Collider other)
{
if (other.tag == "Player")
{
Left = true;
}
}
}