i3e-asg2/Assets/Scripts/podToTerrain.cs
2024-07-05 01:22:55 +08:00

25 lines
557 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class podToTerrain : Interactable
{
public AudioSource sound;
public override void Interact()
{
if (SceneManager.GetActiveScene().name == "Terrain")
{
sound.Play();
SceneManager.LoadScene("escapePod");
}
else if (SceneManager.GetActiveScene().name == "escapePod")
{
sound.Play();
SceneManager.LoadScene("Terrain");
}
}
}