using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class podToTerrain : Interactable { public AudioSource sound; public override void Interact() { if (SceneManager.GetActiveScene().name == "Terrain") { sound.Play(); SceneManager.LoadScene("escapePod"); } else if (SceneManager.GetActiveScene().name == "escapePod") { sound.Play(); SceneManager.LoadScene("Terrain"); } } }