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375 changed files with 66041 additions and 951 deletions
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1346
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Normal file
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Normal file
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1007
Assets/Prefabs/spaceship.prefab
Normal file
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Normal file
7
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91
Assets/Scripts/CharactorControl.cs
Normal file
91
Assets/Scripts/CharactorControl.cs
Normal file
|
@ -0,0 +1,91 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
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using System.Dynamic;
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using Unity.VisualScripting;
|
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using UnityEngine;
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public class CharacterControl : MonoBehaviour
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{
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[SerializeField]
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Transform playerCamera;
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[SerializeField]
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float seeDistance;
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Interactable curretInteractable;
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Pickable currentPickable;
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Gun CurrentGun=null;
|
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public RaycastHit hitInfo;
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public static bool handsFull;
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[SerializeField]
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private GameObject hand;
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void Update()
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{
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playerCamera.position,
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playerCamera.TransformDirection(Vector3.forward),
|
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out hitInfo,
|
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seeDistance
|
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);
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Debug.DrawRay(
|
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playerCamera.TransformDirection(Vector3.forward) * seeDistance,
|
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Color.green
|
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);
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{
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if (hitInfo.transform.TryGetComponent<Interactable>(out curretInteractable)) { }
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else if (hitInfo.transform.TryGetComponent<Pickable>(out currentPickable))
|
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{
|
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if (hitInfo.transform.TryGetComponent<Gun>(out CurrentGun)) { }
|
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}
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|
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{
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{
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currentPickable = null;
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|
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void OnInteract()
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{
|
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if (curretInteractable != null)
|
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{
|
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curretInteractable.Interact();
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}
|
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if (currentPickable != null)
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{
|
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currentPickable.PickUp();
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}
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}
|
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void OnShoot()
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{
|
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Debug.Log("Shoot");
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if (CurrentGun != null)
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{
|
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|
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CurrentGun.Shoot();
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}
|
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}
|
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void OnReload()
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{
|
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if (CurrentGun != null)
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{
|
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CurrentGun.Reload();
|
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}
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}
|
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|
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void OnDrop()
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{
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CurrentGun.transform.GetComponent<Pickable>().Drop();
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}
|
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}
|
|
@ -18,4 +18,5 @@ public class GameManager : MonoBehaviour
|
|||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
public int playerHealth = 100;
|
||||
}
|
||||
|
|
112
Assets/Scripts/Gun.cs
Normal file
112
Assets/Scripts/Gun.cs
Normal file
|
@ -0,0 +1,112 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class Gun : MonoBehaviour
|
||||
{
|
||||
public GameObject bullet;
|
||||
|
||||
/// <summary>
|
||||
/// gun stats
|
||||
/// </summary>
|
||||
public int magSize;
|
||||
public int damage;
|
||||
public float timeBtwShots;
|
||||
public float range;
|
||||
public float reloadTime;
|
||||
public int bulletsPerFire;
|
||||
public bool automaticFire;
|
||||
|
||||
/// <summary>
|
||||
/// gun status
|
||||
/// </summary>
|
||||
private bool reloading;
|
||||
private bool shooting;
|
||||
private bool readyToShot;
|
||||
private int bulletsLeft;
|
||||
|
||||
/// <summary>
|
||||
/// Refrencing
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
Camera fpsCam;
|
||||
public Transform bulletSpawn;
|
||||
public TextMeshProUGUI bulletCounter;
|
||||
public bool allowInvoke = true;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject mag;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
bulletsLeft = magSize;
|
||||
readyToShot = true;
|
||||
}
|
||||
|
||||
public void Shoot()
|
||||
{
|
||||
if (readyToShot && !reloading && bulletsLeft > 0)
|
||||
{
|
||||
Debug.Log("Bang");
|
||||
Ray ray = fpsCam.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
|
||||
RaycastHit hit;
|
||||
Vector3 targetPoint;
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{targetPoint = hit.point;}
|
||||
else
|
||||
{targetPoint = ray.GetPoint(150);}
|
||||
|
||||
Vector3 direction = targetPoint - bulletSpawn.position;
|
||||
GameObject currentBullet = Instantiate(
|
||||
bullet,
|
||||
bulletSpawn.position,
|
||||
Quaternion.identity
|
||||
);
|
||||
currentBullet.transform.forward = direction.normalized;
|
||||
currentBullet
|
||||
.GetComponent<Rigidbody>()
|
||||
.AddForce(direction.normalized * range, ForceMode.Impulse);
|
||||
bulletsLeft--;
|
||||
if (allowInvoke)
|
||||
{
|
||||
Invoke("ResetShot", timeBtwShots);
|
||||
allowInvoke = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(bulletsLeft == 0)
|
||||
{
|
||||
Reload();
|
||||
}
|
||||
}
|
||||
private void ResetShot()
|
||||
{
|
||||
//Allow shooting and invoking again
|
||||
readyToShot = true;
|
||||
allowInvoke = true;
|
||||
}
|
||||
|
||||
public void Reload()
|
||||
{
|
||||
if (bulletsLeft < magSize && !reloading)
|
||||
{
|
||||
Debug.Log("reload");
|
||||
reloading = true;
|
||||
readyToShot = false;
|
||||
Invoke("Reloaded", reloadTime);
|
||||
mag.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
void Reloaded()
|
||||
{
|
||||
reloading = false;
|
||||
readyToShot = true;
|
||||
bulletsLeft = magSize;
|
||||
mag.SetActive(true);
|
||||
}
|
||||
}
|
11
Assets/Scripts/Gun.cs.meta
Normal file
11
Assets/Scripts/Gun.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5b79d281ac91f3d43bafd02588f165ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
38
Assets/Scripts/GunPickable.cs
Normal file
38
Assets/Scripts/GunPickable.cs
Normal file
|
@ -0,0 +1,38 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GunPickable : Pickable
|
||||
{
|
||||
private bool InHand;
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
gameObject.GetComponent<Gun>().enabled = false;
|
||||
}
|
||||
|
||||
public override void PickUp()
|
||||
{
|
||||
base.PickUp();
|
||||
gameObject.GetComponent<Gun>().enabled = true;
|
||||
InHand = true;
|
||||
}
|
||||
|
||||
public override void Drop()
|
||||
{
|
||||
base.Drop();
|
||||
gameObject.GetComponent<Gun>().enabled = false;
|
||||
InHand = false;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (InHand)
|
||||
{
|
||||
Vector3 currentRotation = transform.eulerAngles;
|
||||
currentRotation.x = Camera.transform.eulerAngles.x;
|
||||
transform.eulerAngles = currentRotation;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/GunPickable.cs.meta
Normal file
11
Assets/Scripts/GunPickable.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 85d71d4a54240884ea3c623364a66536
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
49
Assets/Scripts/Pickable.cs
Normal file
49
Assets/Scripts/Pickable.cs
Normal file
|
@ -0,0 +1,49 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Pickable : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Transform HandPosition;
|
||||
|
||||
[SerializeField]
|
||||
protected Transform player;
|
||||
|
||||
[SerializeField]
|
||||
protected Transform Camera;
|
||||
|
||||
[SerializeField]
|
||||
private float force;
|
||||
private Rigidbody rb;
|
||||
|
||||
public virtual void Start()
|
||||
{
|
||||
rb = gameObject.GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
public virtual void PickUp()
|
||||
{
|
||||
CharacterControl.handsFull = true;
|
||||
rb.isKinematic = true;
|
||||
gameObject.GetComponent<BoxCollider>().isTrigger = true;
|
||||
transform.SetParent(HandPosition);
|
||||
transform.localRotation = Quaternion.Euler(Vector3.zero);
|
||||
transform.localPosition = Vector3.zero;
|
||||
transform.localScale = Vector3.one;
|
||||
|
||||
Debug.Log("Picked up");
|
||||
}
|
||||
|
||||
public virtual void Drop()
|
||||
{
|
||||
CharacterControl.handsFull = false;
|
||||
rb.isKinematic = false;
|
||||
gameObject.GetComponent<BoxCollider>().isTrigger = false;
|
||||
transform.SetParent(null);
|
||||
rb.velocity = player.GetComponent<Rigidbody>().velocity;
|
||||
rb.AddForce(Camera.forward * force, ForceMode.Impulse);
|
||||
float random = Random.Range(-1f, 1f);
|
||||
rb.AddTorque(new Vector3(random, random, random) * 10);
|
||||
}
|
||||
}
|
11
Assets/Scripts/Pickable.cs.meta
Normal file
11
Assets/Scripts/Pickable.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6fb47712e3152d147a2f1618b3262eea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,50 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Raycasting : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
Transform playerCamera;
|
||||
|
||||
[SerializeField]
|
||||
float seeDistance;
|
||||
Interactable curretInteractable;
|
||||
|
||||
void Update()
|
||||
{
|
||||
bool Raycast = Physics.Raycast(
|
||||
playerCamera.position,
|
||||
playerCamera.TransformDirection(Vector3.forward),
|
||||
out RaycastHit hitInfo,
|
||||
seeDistance
|
||||
);
|
||||
Debug.DrawRay(
|
||||
playerCamera.position,
|
||||
playerCamera.TransformDirection(Vector3.forward) * seeDistance,
|
||||
Color.green
|
||||
);
|
||||
if (Raycast)
|
||||
{
|
||||
Debug.Log(hitInfo.transform.name);
|
||||
if (hitInfo.transform.TryGetComponent<Interactable>(out curretInteractable)) { }
|
||||
else
|
||||
{
|
||||
curretInteractable = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
curretInteractable = null;
|
||||
}
|
||||
}
|
||||
void OnInteract()
|
||||
{
|
||||
if(curretInteractable!=null)
|
||||
{
|
||||
curretInteractable.Interact();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,33 +1,101 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.PlasticSCM.Editor.WebApi;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class SlideDoor : Interactable
|
||||
{
|
||||
bool IsOpen = false;
|
||||
public GameObject rightDoor;
|
||||
public GameObject leftDoor;
|
||||
bool opening = false;
|
||||
bool closing = false;
|
||||
float currentDuration;
|
||||
|
||||
void SlideRight()
|
||||
[SerializeField]
|
||||
private GameObject rightDoor;
|
||||
Vector3 rightDoorStart;
|
||||
Vector3 rightDoorEnd;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject leftDoor;
|
||||
Vector3 leftDoorStart;
|
||||
Vector3 leftDoorEnd;
|
||||
|
||||
[SerializeField]
|
||||
private float lerpTime;
|
||||
[SerializeField]
|
||||
private AnimationCurve Curve;
|
||||
|
||||
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (!IsOpen)
|
||||
rightDoorStart = rightDoor.transform.position;
|
||||
Debug.Log(rightDoorStart);
|
||||
rightDoorEnd = rightDoor.transform.position;
|
||||
rightDoorEnd.z += 2;
|
||||
Debug.Log(rightDoorEnd);
|
||||
leftDoorStart = leftDoor.transform.position;
|
||||
Debug.Log(leftDoorStart);
|
||||
leftDoorEnd = leftDoor.transform.position;
|
||||
leftDoorEnd.z -= 2;
|
||||
Debug.Log(leftDoorEnd);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (opening)
|
||||
{
|
||||
Vector3 currentPosition = transform.position;
|
||||
currentPosition.z += 2;
|
||||
transform.position = currentPosition;
|
||||
IsOpen = true;
|
||||
currentDuration += Time.deltaTime;
|
||||
float t = currentDuration / lerpTime;
|
||||
rightDoor.transform.position = Vector3.Lerp(rightDoorStart, rightDoorEnd, Curve.Evaluate(t));
|
||||
leftDoor.transform.position = Vector3.Lerp(leftDoorStart, leftDoorEnd, Curve.Evaluate(t));
|
||||
|
||||
if (currentDuration >= lerpTime)
|
||||
{
|
||||
currentDuration = 0;
|
||||
opening = false;
|
||||
rightDoor.transform.position = rightDoorEnd;
|
||||
leftDoor.transform.position = leftDoorEnd;
|
||||
IsOpen = true;
|
||||
Debug.Log("Door opened");
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (closing)
|
||||
{
|
||||
Vector3 currentPosition = transform.position;
|
||||
currentPosition.z -= 2;
|
||||
transform.position = currentPosition;
|
||||
IsOpen = false;
|
||||
currentDuration += Time.deltaTime;
|
||||
float t = currentDuration / lerpTime;
|
||||
rightDoor.transform.position = Vector3.Lerp(rightDoorEnd, rightDoorStart, Curve.Evaluate(t));
|
||||
leftDoor.transform.position = Vector3.Lerp(leftDoorEnd, leftDoorStart, Curve.Evaluate(t));
|
||||
|
||||
if (currentDuration >= lerpTime)
|
||||
{
|
||||
currentDuration = 0;
|
||||
closing = false;
|
||||
rightDoor.transform.position = rightDoorStart;
|
||||
leftDoor.transform.position = leftDoorStart;
|
||||
IsOpen = false;
|
||||
Debug.Log("Door closed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Interact()
|
||||
{
|
||||
SlideRight();
|
||||
if (!closing && !opening && !IsOpen)
|
||||
{
|
||||
opening = true;
|
||||
}
|
||||
else if (!closing && !opening && IsOpen)
|
||||
{
|
||||
closing = true;
|
||||
}
|
||||
}
|
||||
void OnTriggerExit(Collider other)
|
||||
{
|
||||
if(other.tag == "Player"&& IsOpen&& !opening)
|
||||
{
|
||||
closing=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,6 +49,33 @@
|
|||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Shoot",
|
||||
"type": "Button",
|
||||
"id": "57289eca-61fe-4ccf-82db-009aa86d3bdb",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Reload",
|
||||
"type": "Button",
|
||||
"id": "098a6518-d8c0-4bfd-8e79-605f226651f4",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Drop",
|
||||
"type": "Button",
|
||||
"id": "cc3794c8-637f-4fb4-aae2-2f3eb9e09308",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
|
@ -238,6 +265,39 @@
|
|||
"action": "Interact",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "0e0bb3ed-93b6-48a6-b98c-db21c0d473cc",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Shoot",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "fea4f269-66d7-4a44-9814-03127a726991",
|
||||
"path": "<Keyboard>/r",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Reload",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "dd5c0487-8312-44e9-8f8a-e13c054f6683",
|
||||
"path": "<Keyboard>/g",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Drop",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
8
Assets/TextMesh Pro.meta
Normal file
8
Assets/TextMesh Pro.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
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|
8
Assets/TextMesh Pro/Documentation.meta
Normal file
8
Assets/TextMesh Pro/Documentation.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
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Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
(Stored with Git LFS)
Normal file
BIN
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -0,0 +1,7 @@
|
|||
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||||
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||||
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Assets/TextMesh Pro/Examples & Extras.meta
Normal file
8
Assets/TextMesh Pro/Examples & Extras.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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8
Assets/TextMesh Pro/Examples & Extras/Fonts.meta
Normal file
8
Assets/TextMesh Pro/Examples & Extras/Fonts.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b63e0053080646b9819789bf3bf9fa17
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Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
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-----------------------------------------------------------
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||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
|
||||
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-----------------------------------------------------------
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||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
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||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
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||||
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|
||||
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|
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|
||||
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|
||||
|
||||
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|
||||
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distributed by the Copyright Holder(s).
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Original Version, by changing formats or by porting the Font Software to a
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|
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|
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redistribute, and sell modified and unmodified copies of the Font
|
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|
||||
|
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|
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|
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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||||
-----------------------------------------------------------
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||||
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PREAMBLE
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||||
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development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
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||||
with others.
|
||||
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||||
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|
||||
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|
||||
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|
||||
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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||||
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