22 lines
460 B
C#
22 lines
460 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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public static GameManager instance;
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void Awake()
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{
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if (instance == null)
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{
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instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else if (instance != null && instance != this)
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{
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Destroy(gameObject);
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}
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}
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public int playerHealth = 100;
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}
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