i3e-asg2/Assets/assetStore/Starter Assets/Runtime/Mobile/Scripts/VirtualInput.cs

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2024-06-06 08:55:22 +00:00
using StarterAssets;
using UnityEngine;
public class VirtualInput : MonoBehaviour
{
[Header("Output")]
public StarterAssetsInputs StarterAssetsInputs;
public void VirtualMoveInput(Vector2 virtualMoveDirection)
{
StarterAssetsInputs.MoveInput(virtualMoveDirection);
}
public void VirtualLookInput(Vector2 virtualLookDirection)
{
StarterAssetsInputs.LookInput(virtualLookDirection);
}
public void VirtualJumpInput(bool virtualJumpState)
{
StarterAssetsInputs.JumpInput(virtualJumpState);
}
public void VirtualSprintInput(bool virtualSprintState)
{
StarterAssetsInputs.SprintInput(virtualSprintState);
}
}