game: Npc spawner pt1
realised that the models need to rigged and animated so stopping here for now
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10 changed files with 88 additions and 52 deletions
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73
SSLR/Assets/Scripts/NpcManager.cs
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SSLR/Assets/Scripts/NpcManager.cs
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/*
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* Author: Lin Hengrui Ryan
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* Date: 1/2/25
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* Description:
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* Npc Manager
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*/
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using System;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using UnityEngine.Serialization;
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public class NpcManager : MonoBehaviour
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{
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/// <summary>
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/// to test this script
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/// </summary>
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private void Start()
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{
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for (int i = 0; i < 4; i++)
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{
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spawnNpc(true , spawnPoints[i]);
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}
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}
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/// <summary>
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/// Assign Npc Manager instance
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/// </summary>
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public static NpcManager instance;
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/// <summary>
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/// a list of all the male npcs
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/// </summary>
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public GameObject[] maleNpcs;
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/// <summary>
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/// a list of all female npcs
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/// </summary>
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public GameObject[] femaleNpcs;
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/// <summary>
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/// a prefab of the police npc
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/// </summary>
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public GameObject policeNpc;
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/// <summary>
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/// list of all the spawn points
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/// </summary>
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public Transform[] spawnPoints;
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/// <summary>
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/// collection of all exiting npcs
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/// </summary>
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public GameObject[] currentNpcs;
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public void spawnNpc(bool isFemale, Transform spawnPoint)
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{
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var randomNpc=0;
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if (isFemale)
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{
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randomNpc = UnityEngine.Random.Range(0, femaleNpcs.Length);
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}
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else
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{
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randomNpc = UnityEngine.Random.Range(0, maleNpcs.Length);
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}
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var npc = Instantiate(isFemale ? femaleNpcs[randomNpc] : maleNpcs[randomNpc], spawnPoint.position, Quaternion.identity);
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// currentNpcs.SetValue(npc,currentNpcs.Length);
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}
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}
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11
SSLR/Assets/Scripts/NpcManager.cs.meta
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11
SSLR/Assets/Scripts/NpcManager.cs.meta
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