game: terrain fix

This commit is contained in:
sippy-thinks 2025-02-01 01:36:29 +08:00
parent e560acd012
commit 1601426d0f
2 changed files with 50 additions and 15 deletions

View file

@ -1,18 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-3000665963890209334
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
--- !u!21 &2100000
Material:
serializedVersion: 8
@ -24,8 +11,7 @@ Material:
m_Shader: {fileID: 4800000, guid: 69c1f799e772cb6438f56c23efccb782, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _TERRAIN_INSTANCED_PERPIXEL_NORMAL
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -38,6 +24,10 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -114,6 +104,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Splat0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -134,15 +128,37 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _CullMode: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnableHeightBlend: 0
- _EnableInstancedPerPixelNormal: 1
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
@ -156,8 +172,11 @@ Material:
- _NumLayersCount: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ReceivesSSR: 1
- _Shininess: 0.078125
- _Smoothness: 0.5
- _Smoothness0: 0.5
- _Smoothness1: 0.5
- _Smoothness2: 0.5
@ -165,6 +184,7 @@ Material:
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _StencilRef: 2
- _StencilRefDepth: 0
- _StencilRefGBuffer: 2
@ -172,7 +192,9 @@ Material:
- _StencilWriteMaskDepth: 48
- _StencilWriteMaskGBuffer: 51
- _SupportDecals: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZWrite: 1
@ -183,3 +205,16 @@ Material:
- _OffsetSize: {r: 0, g: 0, b: 1, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_BuildTextureStacks: []
--- !u!114 &3500245880919240326
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7