game: dialogue interactions

This commit is contained in:
kookiekenobi 2025-02-16 06:21:03 +08:00
parent 1ec74b7701
commit 93a5904f1a
6 changed files with 203 additions and 40 deletions

View file

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View file

@ -27,13 +27,14 @@ public class GameManager : MonoBehaviour
/// NPC in front of desk
/// </summary>
public GameObject currentNPC;
public string currentNPCCorrectDepartment;
public bool buttonsPressedBefore;
///<summary>
/// References for player-npc dialogue
/// </summary>
[Header("NPC Dialogue")]
[Header("NPC Dialogue")]
public TextMeshProUGUI playerQuestionOneText;
public TextMeshProUGUI playerQuestionTwoText;
public TextMeshProUGUI playerQuestionThreeText;

View file

@ -2,8 +2,8 @@
* Author: Livinia Poo
* Date: 1/2/25
* Description:
* Paper Handling
Interaction*/
* Paper Handling Interaction
*/
using System.Collections;
using System.Collections.Generic;

View file

@ -35,8 +35,6 @@ public class PaperSpawn : MonoBehaviour
{
handInPaperSpawn = true;
playerHand = other.GetComponent<XRDirectInteractor>();
Debug.Log("Player hand in paper area!");
}
}
@ -46,8 +44,6 @@ public class PaperSpawn : MonoBehaviour
{
handInPaperSpawn = false;
playerHand = null;
Debug.Log("Player hand left paper area!");
}
}
@ -60,7 +56,6 @@ public class PaperSpawn : MonoBehaviour
if (isGrabbing)
{
Debug.Log("Player hand grabbing in paper area!");
SpawnPaper();
}
}
@ -71,8 +66,6 @@ public class PaperSpawn : MonoBehaviour
GameObject spawnedPaper = Instantiate(paperPrefab, playerHand.transform.position, Quaternion.identity);
XRGrabInteractable grabComponent = spawnedPaper.GetComponent<XRGrabInteractable>();
Debug.Log("Paper Spawned!");
if (grabComponent != null)
{
playerHand.interactionManager.SelectEnter((IXRSelectInteractor)playerHand, (IXRSelectInteractable)grabComponent);

View file

@ -0,0 +1,39 @@
/*
* Author: Livinia Poo
* Date: 1/2/25
* Description:
* Dialogue Interaction (Player side)
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerDialogueInteraction : MonoBehaviour
{
[Header("Checklist Ticks")]
public GameObject welcomeTick;
public GameObject situationTick;
public GameObject takeDocumentsTick;
public GameObject servicesTick;
public GameObject giveDocumentsTick;
/// <summary>
/// Resets checklist when npc is finished
/// </summary>
public void ResetChecklist()
{
welcomeTick.SetActive(false);
situationTick.SetActive(false);
takeDocumentsTick.SetActive(false);
servicesTick.SetActive(false);
giveDocumentsTick.SetActive(false);
}
public void ResetDialogue()
{
GameManager.instance.playerDialogue.SetActive(false);
}
}

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