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* Paper Handling - Interaction*/ + * Paper Handling Interaction + */ using System.Collections; using System.Collections.Generic; diff --git a/SSLR/Assets/Scripts/PaperSpawn.cs b/SSLR/Assets/Scripts/PaperSpawn.cs index bfe36cf..d3f7a8c 100644 --- a/SSLR/Assets/Scripts/PaperSpawn.cs +++ b/SSLR/Assets/Scripts/PaperSpawn.cs @@ -35,8 +35,6 @@ public class PaperSpawn : MonoBehaviour { handInPaperSpawn = true; playerHand = other.GetComponent(); - - Debug.Log("Player hand in paper area!"); } } @@ -46,8 +44,6 @@ public class PaperSpawn : MonoBehaviour { handInPaperSpawn = false; playerHand = null; - - Debug.Log("Player hand left paper area!"); } } @@ -60,7 +56,6 @@ public class PaperSpawn : MonoBehaviour if (isGrabbing) { - Debug.Log("Player hand grabbing in paper area!"); SpawnPaper(); } } @@ -71,8 +66,6 @@ public class PaperSpawn : MonoBehaviour GameObject spawnedPaper = Instantiate(paperPrefab, playerHand.transform.position, Quaternion.identity); XRGrabInteractable grabComponent = spawnedPaper.GetComponent(); - Debug.Log("Paper Spawned!"); - if (grabComponent != null) { playerHand.interactionManager.SelectEnter((IXRSelectInteractor)playerHand, (IXRSelectInteractable)grabComponent); diff --git a/SSLR/Assets/Scripts/PlayerDialogueInteraction.cs b/SSLR/Assets/Scripts/PlayerDialogueInteraction.cs new file mode 100644 index 0000000..39e9571 --- /dev/null +++ b/SSLR/Assets/Scripts/PlayerDialogueInteraction.cs @@ -0,0 +1,39 @@ +/* + * Author: Livinia Poo + * Date: 1/2/25 + * Description: + * Dialogue Interaction (Player side) + */ + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerDialogueInteraction : MonoBehaviour +{ + [Header("Checklist Ticks")] + public GameObject welcomeTick; + public GameObject situationTick; + public GameObject takeDocumentsTick; + public GameObject servicesTick; + public GameObject giveDocumentsTick; + + /// + /// Resets checklist when npc is finished + /// + public void ResetChecklist() + { + welcomeTick.SetActive(false); + situationTick.SetActive(false); + takeDocumentsTick.SetActive(false); + servicesTick.SetActive(false); + giveDocumentsTick.SetActive(false); + } + + public void ResetDialogue() + { + GameManager.instance.playerDialogue.SetActive(false); + } + + +} diff --git a/SSLR/Assets/Scripts/PlayerDialogueInteraction.cs.meta b/SSLR/Assets/Scripts/PlayerDialogueInteraction.cs.meta new file mode 100644 index 0000000..8a6df35 --- /dev/null +++ b/SSLR/Assets/Scripts/PlayerDialogueInteraction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 43ab94a182a72874bb0ca70a941888af +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: