game: die my workl has ended
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parent
743dc76913
commit
5953046a78
5 changed files with 65 additions and 41 deletions
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@ -5535,7 +5535,6 @@ GameObject:
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- component: {fileID: 520849220}
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- component: {fileID: 520849219}
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- component: {fileID: 520849216}
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- component: {fileID: 520849217}
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- component: {fileID: 520849218}
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m_Layer: 0
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m_Name: Game Manager
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@ -5575,18 +5574,6 @@ MonoBehaviour:
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shiftStarted: 0
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currentNPC: {fileID: 0}
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currentNPCCorrectDepartment:
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--- !u!114 &520849217
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 520849214}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8c6fa011a2b389049b558ccdf6b38c38, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &520849218
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -6764,7 +6751,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0bab791ccf13189449b82b8f0b70b269, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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shiftDuration: 60
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shiftDuration: 20
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npcSpawnArea: {fileID: 1126609776}
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--- !u!1 &741702766
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GameObject:
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@ -52,7 +52,7 @@ public class GameManager : MonoBehaviour
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public void SetCurrentNPC(GameObject npc)
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{
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currentNPC = npc;
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NpcManager.instance.currentNpcs.Remove(npc);
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NpcMovementRework npcScript = npc.GetComponent<NpcMovementRework>();
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if (npcScript != null)
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{
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@ -31,10 +31,10 @@ public class NpcMovementRework : MonoBehaviour
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[SerializeField] private GameObject npcSpeechBubble;
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[SerializeField] private GameObject npcAnswerPanel;
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public NpcData npcData;
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public string correctService;
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public void Update()
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{
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if (agent.velocity.magnitude > 0.1)
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@ -53,7 +53,7 @@ public class NpcMovementRework : MonoBehaviour
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agent = gameObject.GetComponent<NavMeshAgent>();
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animator = gameObject.GetComponent<Animator>();
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Backend.instance.FirebaseGet(this);
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npcSpeechBubble.SetActive(false);
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npcAnswerPanel.SetActive(false);
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StartCoroutine(SitDown());
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@ -63,33 +63,33 @@ public class NpcMovementRework : MonoBehaviour
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{
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StartCoroutine(CustomerCalled());
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}
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public IEnumerator CustomerCalled()
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{
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var pos = NpcManager.instance.desk;
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agent.SetDestination(pos.position);
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while (true)
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{
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var npcpos = gameObject.transform.position;
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npcpos.y = 0;
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var dist= Vector3.Distance(pos.position,npcpos);
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if (dist<0.5f)
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var dist = Vector3.Distance(pos.position, npcpos);
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if (dist < 0.5f)
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{
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agent.SetDestination(gameObject.transform.position);
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gameObject.transform.rotation = pos.transform.rotation;
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GameManager.instance.SetCurrentNPC(this.gameObject);
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npcSpeechBubble.SetActive(true);
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npcAnswerPanel.SetActive(true);
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PlayerDialogueInteraction.instance.playerDialogue.SetActive(true);
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yield return new WaitUntil(() => npcData != null);
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correctService = npcData.correctDepartment;
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LoadNPCDialogue();
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break;
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}
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@ -105,36 +105,64 @@ public class NpcMovementRework : MonoBehaviour
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var seat = NpcManager.instance.Seats[i];
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while (!seat.Available)
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{
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i = Random.Range(0, NpcManager.instance.Seats.Length);
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seat = NpcManager.instance.Seats[i];
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yield return new WaitForSeconds(2f);
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i = Random.Range(0, NpcManager.instance.Seats.Length);
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seat = NpcManager.instance.Seats[i];
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yield return new WaitForSeconds(2f);
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}
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seat.Available = false;
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var sittingPosition = seat.SeatObject.transform.position;
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sittingPosition.y = 0;
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agent.SetDestination(sittingPosition);
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while (true)
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{
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var dist= Vector3.Distance(sittingPosition,gameObject.transform.position);
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var dist = Vector3.Distance(sittingPosition, gameObject.transform.position);
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if (dist < 0.05f)
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{
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agent.SetDestination(gameObject.transform.position);
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animator.SetBool(IsSitting, true);
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gameObject.transform.rotation = seat.SeatObject.transform.rotation;
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break;
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}
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yield return 0;
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}
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}
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public void Despawn(bool endDay = false)
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{
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if (endDay)
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{
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var random = Random.Range(0, NpcManager.instance.spawnPoints.Length);
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StartCoroutine(DespawnWhenReached(NpcManager.instance.spawnPoints[random]));
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}
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else
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{
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var random = Random.Range(0, NpcManager.instance.despawnPoints.Length);
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StartCoroutine(DespawnWhenReached(NpcManager.instance.despawnPoints[random]));
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}
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}
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private IEnumerator DespawnWhenReached(Transform destination)
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{
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agent.SetDestination(destination.position);
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while (true)
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{
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var dist = Vector3.Distance(destination.position, gameObject.transform.position);
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if (dist < 1)
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{
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agent.SetDestination(gameObject.transform.position);
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Destroy(gameObject);
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break;
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}
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yield return 0;
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}
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}
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public void Despawn()
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{
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var random = Random.Range(0, NpcManager.instance.despawnPoints.Length);
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agent.SetDestination(NpcManager.instance.despawnPoints[random].position);
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}
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public void LoadNPCDialogue()
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{
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@ -151,13 +179,13 @@ public class NpcMovementRework : MonoBehaviour
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npcWelcomeText.text = "Hello";
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initialStatementText.text = npcData.initialStatement;
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npcAnswerOneText.text = npcData.answer1;
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npcAnswerTwoText.text = npcData.answer2;
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npcAnswerThreeText.text = npcData.answer3;
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npcClarifiedResponse.text = "I see...";
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PlayerDialogueInteraction.instance.SetPlayerQuestions(npcData.question1, npcData.question2, npcData.question3);
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PlayerDialogueInteraction.instance.SetPlayerResposne(npcData.response3);
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}
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@ -136,6 +136,14 @@ public class NpcManager : MonoBehaviour
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isSpawning = false;
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}
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public void EndDay()
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{
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foreach (var npc in currentNpcs)
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{
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npc.GetComponent<NpcMovementRework>().Despawn(true);
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}
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}
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[Serializable]
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public struct Seat
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{
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@ -70,6 +70,7 @@ public class ShiftManager : MonoBehaviour
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remainingTime = shiftDuration;
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gm.shiftStarted = false;
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dayManager.doneAShift = true;
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NpcManager.instance.EndDay();
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}
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public void AllowShiftStart()
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