67 lines
1.5 KiB
C#
67 lines
1.5 KiB
C#
/*
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* Author: Livinia Poo
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* Date: 24/1/25
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* Description:
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* Game Manager
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*/
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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/// <summary>
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/// Assign GM instance
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/// </summary>
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public static GameManager instance;
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/// <summary>
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/// References and Variables
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/// </summary>
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public bool dayEnded = false;
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public bool shiftStarted;
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/// <summary>
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/// NPC in front of desk
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/// </summary>
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public GameObject currentNPC;
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public string currentNPCCorrectDepartment;
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/// <summary>
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/// Do Not Destroy on Load
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/// </summary>
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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/// <summary>
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/// Setting NPC in front of desk as current
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/// </summary>
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/// <param name="npc"></param>
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public void SetCurrentNPC(GameObject npc)
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{
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currentNPC = npc;
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NpcManager.instance.currentNpcs.Remove(npc);
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NpcMovementRework npcScript = npc.GetComponent<NpcMovementRework>();
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if (npcScript != null)
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{
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currentNPCCorrectDepartment = npcScript.correctService;
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Debug.Log($"Current NPC service: {currentNPCCorrectDepartment}");
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}
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else
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{
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Debug.LogError("NPC Script not found on NPC");
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}
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}
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}
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