game(terrain): THIS IS THE CORRECT MAT
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b25d73d3f0
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477682b9c5
1 changed files with 3 additions and 113 deletions
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@ -8,11 +8,12 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: WC_Terrain_0_0
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m_Name: WC_Terrain_0_0
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m_Shader: {fileID: 4800000, guid: 69c1f799e772cb6438f56c23efccb782, type: 3}
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m_Shader: {fileID: 4800000, guid: d374c4542c1921144adb0733e3d9d996, type: 3}
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_InvalidKeywords:
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- _TERRAIN_INSTANCED_PERPIXEL_NORMAL
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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@ -24,10 +25,6 @@ Material:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@ -36,10 +33,6 @@ Material:
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m_Texture: {fileID: 2800000, guid: 947314cc820f80449a4dc5039d5f97bb, type: 3}
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m_Texture: {fileID: 2800000, guid: 947314cc820f80449a4dc5039d5f97bb, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _Control:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@ -60,42 +53,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _Mask0:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Mask1:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Mask2:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Mask3:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _Normal0:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Normal1:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Normal2:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Normal3:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@ -104,87 +65,32 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Splat0:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Splat1:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Splat2:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Splat3:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _TerrainHolesTexture:
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- _TerrainHolesTexture:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _CullMode: 2
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- _CullMode: 2
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnableHeightBlend: 0
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- _EnableHeightBlend: 0
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- _EnableInstancedPerPixelNormal: 1
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- _EnableInstancedPerPixelNormal: 1
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- _EnvironmentReflections: 1
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- _GlossMapScale: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _GlossyReflections: 1
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- _HeightTransition: 0
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- _HeightTransition: 0
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- _Metallic: 0
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- _Metallic: 0
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- _Metallic0: 0
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- _Metallic1: 0
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- _Metallic2: 0
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- _Metallic3: 0
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- _Mode: 0
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- _Mode: 0
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- _NumLayersCount: 1
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- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _ReceivesSSR: 1
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- _ReceivesSSR: 1
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- _Shininess: 0.078125
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- _Shininess: 0.078125
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- _Smoothness: 0.5
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- _Smoothness0: 0.5
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- _Smoothness1: 0.5
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- _Smoothness2: 0.5
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- _Smoothness3: 0.5
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- _SmoothnessTextureChannel: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _StencilRef: 2
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- _StencilRef: 2
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- _StencilRefDepth: 0
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- _StencilRefDepth: 0
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- _StencilRefGBuffer: 2
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- _StencilRefGBuffer: 2
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@ -192,29 +98,13 @@ Material:
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- _StencilWriteMaskDepth: 48
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- _StencilWriteMaskDepth: 48
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- _StencilWriteMaskGBuffer: 51
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- _StencilWriteMaskGBuffer: 51
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- _SupportDecals: 1
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- _SupportDecals: 1
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- _Surface: 0
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- _UVSec: 0
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- _UVSec: 0
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- _WorkflowMode: 1
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- _ZTestDepthEqualForOpaque: 3
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- _ZTestDepthEqualForOpaque: 3
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- _ZTestGBuffer: 4
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- _ZTestGBuffer: 4
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _OffsetSize: {r: 0, g: 0, b: 1, a: 1}
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- _OffsetSize: {r: 0, g: 0, b: 1, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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--- !u!114 &3500245880919240326
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 7
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