I3E_STLD-ASG2/Assets/Prefab/Fire.prefab
sippy-thinks 144cb38b24 Added Assets
3D models imported and textured, terrain is finalised and textured
2024-07-01 13:34:36 +08:00

136 lines
3.4 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3414749674775542557
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7024449114343528572}
- component: {fileID: 2996281235398869844}
- component: {fileID: 2594120306693936488}
- component: {fileID: -2354752334936260062}
m_Layer: 0
m_Name: Fire
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7024449114343528572
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3414749674775542557}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 383.68, y: 8.82, z: 86.2}
m_LocalScale: {x: 8.7252, y: 8.7252, z: 8.7252}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!2083052967 &2996281235398869844
VisualEffect:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3414749674775542557}
m_Enabled: 1
m_Asset: {fileID: 8926484042661614526, guid: adf6deb7c6b96084dab10fec46488a76, type: 3}
m_InitialEventName: OnPlay
m_InitialEventNameOverriden: 0
m_StartSeed: 0
m_ResetSeedOnPlay: 1
m_AllowInstancing: 1
m_ResourceVersion: 1
m_PropertySheet:
m_Float:
m_Array: []
m_Vector2f:
m_Array: []
m_Vector3f:
m_Array: []
m_Vector4f:
m_Array: []
m_Uint:
m_Array: []
m_Int:
m_Array: []
m_Matrix4x4f:
m_Array: []
m_AnimationCurve:
m_Array: []
m_Gradient:
m_Array: []
m_NamedObject:
m_Array: []
m_Bool:
m_Array: []
--- !u!73398921 &2594120306693936488
VFXRenderer:
serializedVersion: 1
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3414749674775542557}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 0
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &-2354752334936260062
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3414749674775542557}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 2.1679037, z: 1}
m_Center: {x: 0, y: 0.5839509, z: 0}