using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EnemyAI : MonoBehaviour { public NavMeshAgent agent; public Transform player; public LayerMask whatIsGround, whatIsPlayer; //// //Idle Walk Cycle// //// // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }