I3E_STLD-ASG2/Assets/Starter Assets/Editor/ThirdPersonStarterAssetsDeployMenu.cs

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C#
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2024-05-25 18:10:45 +00:00
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace StarterAssets
{
public partial class StarterAssetsDeployMenu : ScriptableObject
{
// prefab paths
private const string PlayerArmaturePrefabName = "PlayerArmature";
/// <summary>
/// Check the Armature, main camera, cinemachine virtual camera, camera target and references
/// </summary>
[MenuItem(MenuRoot + "/Reset Third Person Controller Armature", false)]
static void ResetThirdPersonControllerArmature()
{
var thirdPersonControllers = FindObjectsOfType<ThirdPersonController>();
var player = thirdPersonControllers.FirstOrDefault(controller =>
controller.GetComponent<Animator>() && controller.CompareTag(PlayerTag));
GameObject playerGameObject = null;
// player
if (player == null)
{
if (TryLocatePrefab(PlayerArmaturePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject prefab, out string _))
{
HandleInstantiatingPrefab(prefab, out playerGameObject);
}
else
{
Debug.LogError("Couldn't find player armature prefab");
}
}
else
{
playerGameObject = player.gameObject;
}
if (playerGameObject != null)
{
// cameras
CheckCameras(playerGameObject.transform, GetThirdPersonPrefabPath());
}
}
[MenuItem(MenuRoot + "/Reset Third Person Controller Capsule", false)]
static void ResetThirdPersonControllerCapsule()
{
var thirdPersonControllers = FindObjectsOfType<ThirdPersonController>();
var player = thirdPersonControllers.FirstOrDefault(controller =>
!controller.GetComponent<Animator>() && controller.CompareTag(PlayerTag));
GameObject playerGameObject = null;
// player
if (player == null)
{
if (TryLocatePrefab(PlayerCapsulePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject prefab, out string _))
{
HandleInstantiatingPrefab(prefab, out playerGameObject);
}
else
{
Debug.LogError("Couldn't find player capsule prefab");
}
}
else
{
playerGameObject = player.gameObject;
}
if (playerGameObject != null)
{
// cameras
CheckCameras(playerGameObject.transform, GetThirdPersonPrefabPath());
}
}
static string GetThirdPersonPrefabPath()
{
if (TryLocatePrefab(PlayerArmaturePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject _, out string prefabPath))
{
var pathString = new StringBuilder();
var currentDirectory = new FileInfo(prefabPath).Directory;
while (currentDirectory.Name != "Packages")
{
pathString.Insert(0, $"/{currentDirectory.Name}");
currentDirectory = currentDirectory.Parent;
}
pathString.Insert(0, currentDirectory.Name);
return pathString.ToString();
}
return null;
}
}
}