56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
/*
|
|
Author : Wai Lam
|
|
Date : 11/2/2025
|
|
Description : Car obstacle
|
|
*/
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class CanvasFade : MonoBehaviour
|
|
{
|
|
public CanvasGroup fadeCanvasGroup; // Assign in Inspector
|
|
public float fadeDuration = 1f; // Duration for fade in/out
|
|
public float displayDuration = 5f; // Time the UI stays fully visible
|
|
public string nextSceneName; // Name of the scene to load
|
|
|
|
private bool hasTriggered = false; // Prevent multiple triggers
|
|
|
|
private void OnTriggerEnter(Collider other)
|
|
{
|
|
// Check if the player entered the trigger
|
|
if (!hasTriggered && other.CompareTag("Player"))
|
|
{
|
|
hasTriggered = true;
|
|
StartCoroutine(FadeInAndLoadScene());
|
|
}
|
|
}
|
|
|
|
IEnumerator FadeInAndLoadScene()
|
|
{
|
|
// Fade In
|
|
yield return StartCoroutine(Fade(0f, 1f, fadeDuration));
|
|
|
|
// Display UI for 5 seconds
|
|
yield return new WaitForSeconds(displayDuration);
|
|
|
|
// Load the next scene
|
|
SceneManager.LoadScene(nextSceneName);
|
|
}
|
|
|
|
IEnumerator Fade(float startAlpha, float endAlpha, float duration)
|
|
{
|
|
float elapsed = 0f;
|
|
fadeCanvasGroup.alpha = startAlpha;
|
|
|
|
while (elapsed < duration)
|
|
{
|
|
elapsed += Time.deltaTime;
|
|
fadeCanvasGroup.alpha = Mathf.Lerp(startAlpha, endAlpha, elapsed / duration);
|
|
yield return null;
|
|
}
|
|
|
|
fadeCanvasGroup.alpha = endAlpha;
|
|
}
|
|
}
|