91 lines
No EOL
2.4 KiB
C#
91 lines
No EOL
2.4 KiB
C#
/*
|
|
Author: Reza and Wailam
|
|
Date: 14/2/25
|
|
Description: For text to appear itself for storytelling
|
|
*/
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using TMPro;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class StoryTyping : MonoBehaviour
|
|
{
|
|
[Header("Message Settings")]
|
|
// Custom message for this trigger
|
|
[TextArea(3, 5)] public string[] storyLines;
|
|
|
|
public TMP_Text storyText;
|
|
|
|
// Speed at which text appears
|
|
public float typingSpeed = 0.05f;
|
|
|
|
public string nextSceneName = "NextScene";
|
|
|
|
private int currentLine = 0;
|
|
|
|
public CanvasGroup fadeCanvasGroup; // Assign in Inspector
|
|
public float fadeDuration = 1f; // Duration for fade in/out
|
|
public float displayDuration = 5f;
|
|
|
|
private void Start()
|
|
{
|
|
// Start typing the first line if there are any lines
|
|
if (storyLines.Length > 0)
|
|
{
|
|
StartCoroutine(TypeText());
|
|
}
|
|
}
|
|
|
|
IEnumerator TypeText()
|
|
{
|
|
// Loop through each line of text
|
|
while (currentLine < storyLines.Length)
|
|
{
|
|
string fullText = storyLines[currentLine];
|
|
string currentText = "";
|
|
|
|
// Type out the current line character by character
|
|
for (int i = 0; i < fullText.Length; i++)
|
|
{
|
|
currentText += fullText[i];
|
|
storyText.text = currentText;
|
|
yield return new WaitForSeconds(typingSpeed);
|
|
}
|
|
|
|
currentLine++; // Move to the next line
|
|
yield return new WaitForSeconds(displayDuration); // Wait briefly before displaying the next line
|
|
}
|
|
|
|
// After all lines are typed, trigger fade and load the next scene
|
|
StartCoroutine(FadeToBlack());
|
|
}
|
|
|
|
IEnumerator FadeToBlack()
|
|
{
|
|
// Fade to black
|
|
yield return StartCoroutine(Fade(0f, 1f, fadeDuration));
|
|
|
|
// Load the next scene after fade
|
|
SceneManager.LoadScene(nextSceneName);
|
|
}
|
|
|
|
IEnumerator Fade(float startAlpha, float endAlpha, float duration)
|
|
{
|
|
float elapsed = 0f;
|
|
fadeCanvasGroup.alpha = startAlpha;
|
|
|
|
// Fade over the specified duration
|
|
while (elapsed < duration)
|
|
{
|
|
elapsed += Time.deltaTime;
|
|
float t = elapsed / duration;
|
|
|
|
fadeCanvasGroup.alpha = Mathf.Lerp(startAlpha, endAlpha, t);
|
|
yield return null;
|
|
}
|
|
|
|
fadeCanvasGroup.alpha = endAlpha;
|
|
}
|
|
} |