62 lines
No EOL
1.5 KiB
C#
62 lines
No EOL
1.5 KiB
C#
/*
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Author: Reza
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Date: 10/2/25
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Description: Verifies whether tasks in the house are completed before going to the next scene
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using TMPro;
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public class LeaveHouseTrigger : MonoBehaviour
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{
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public GameManager gameManager;
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// Name of the next scene
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public string nextSceneName;
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public GameObject confirmationPanel;
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public TMP_Text warningText;
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public GameObject warningPanel;
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// Start is called before the first frame update
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void Start()
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{
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confirmationPanel.SetActive(false);
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warningText.text = "";
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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ShowConfirmationButtons();
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}
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}
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void ShowConfirmationButtons()
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{
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confirmationPanel.SetActive(true);
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warningText.text = "Am I sure I want to leave the house? I might not have completed everything...";
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StartCoroutine(HideWarningPanelAfterDelay(10f)); // can change how long you want the text to show for
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}
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IEnumerator HideWarningPanelAfterDelay(float delay)
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{
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yield return new WaitForSeconds(delay);
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warningPanel.SetActive(false);
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}
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public void ConfirmLeave()
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{
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GameManager.Instance.LogPlayerChoices();
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SceneManager.LoadScene(nextSceneName);
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}
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public void CancelLeave()
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{
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confirmationPanel.SetActive(false);
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warningPanel.SetActive(true);
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}
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} |