42 lines
No EOL
1,014 B
C#
42 lines
No EOL
1,014 B
C#
/*
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Author: Reza
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Date: 4/2/25
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Description: To track how much trash has been thrown in the trashbin
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Trash : MonoBehaviour
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{
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private BedroomTask bedroomTask;
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private void Start()
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{
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// Find the BedroomTask script in the scene
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bedroomTask = FindObjectOfType<BedroomTask>();
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if (bedroomTask == null)
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{
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Debug.LogError("BedroomTask script not found in the scene!");
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("TrashBin"))
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{
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if (bedroomTask != null)
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{
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bedroomTask.CollectTrash();
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Debug.Log("🗑️ Trash thrown in the bin! Count: " + bedroomTask.trashCollected);
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Destroy(gameObject);
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}
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else
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{
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Debug.LogError("BedroomTask reference is missing!");
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}
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}
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}
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} |