wirm/Game/Assets/Scripts/InfoCollector.cs

66 lines
1.7 KiB
C#

/*
Author: Reza
Date: 7/2/25
Description: Collects information when a player looks at objects long enough
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class InfoCollector : MonoBehaviour
{
public float detectionRange = 5f;
public TMP_Text infoText; // Reference to a UI Text (TextMeshPro)
private Camera vrCamera;
private bool isDisplaying = false;
void Start()
{
vrCamera = Camera.main;
infoText.text = ""; // Clear text initially
}
void Update()
{
Ray ray = new Ray(vrCamera.transform.position, vrCamera.transform.forward);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, detectionRange))
{
if (hit.collider.CompareTag("InfoObject") && !isDisplaying)
{
CollectInfo(hit.collider.gameObject);
}
}
}
void CollectInfo(GameObject obj)
{
isDisplaying = true;
infoText.text = "Info Collected: " + obj.name + "\n" + GetObjectInfo(obj);
Debug.Log("Collected information from: " + obj.name);
// Hide text after 3 seconds
Invoke("ClearText", 3f);
}
void ClearText()
{
infoText.text = "";
isDisplaying = false;
}
string GetObjectInfo(GameObject obj)
{
// Define object descriptions here
if (obj.name == "AncientArtifact")
return "This artifact was used by an old civilization...";
if (obj.name == "HologramTerminal")
return "A futuristic data console storing historical records.";
return "An unknown object with mysterious origins.";
}
}